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3rd Generation Intamin Giga Contest

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Post November 3rd, 2011, 12:54 pm
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Originally posted by A.S.C.


Judging:
Once the contest has reached it's deadline, the contestants will rank each others track, and the tracks will be ranked by average score (that same way it was done on the Party Like It's 1989 Contest).
I don't like this method of rating, it seems lazy to me. The rates won't be good at all.

Post November 3rd, 2011, 1:20 pm
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^The problem is that nobody likes the other way too. It takes a long time to rate and the people that want to be a judge is countable on one hand.
Image

Post November 3rd, 2011, 3:10 pm

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Heck yeah! I'm in!

Just look at my username.[lol]
Originally posted by AJClarke0912


"Newtony-piece-a-poop upward spiraling barrel roll"

But none of that really hits here so it's okay.


Post November 3rd, 2011, 3:11 pm
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Originally posted by Bottom_Feeder_13

^ Yes I realize that but could it also have a launch, in addition to the lift?

Now I get what you mean, if it makes sense in the spot your placing it then yes.

Post November 3rd, 2011, 4:07 pm

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^ such as a Hulk inspired lift? I did that once and rather liked the result
What are these for?

Post November 3rd, 2011, 5:32 pm
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^No, must be a cable, that is, unless you use a cable launch facing upwards.

Post November 3rd, 2011, 5:39 pm

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well ofcourse thats what I meant
What are these for?

Post November 3rd, 2011, 6:22 pm

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How to add a cable lift? I can add it with an env file but does this mean we need to package it? or is there a special environment to download so we don't have to do this?

in other ideas, i'm thinking of good inspiration for mine. Maybe a compact Mega-lite style coaster since it deals with airtime really well, or another space-waster with an overload of overbanked turns, or a tight woodie. Is there a g-force requirement, say stay under red g's, avoid yellow and limit laterals to 0.5?

Post November 3rd, 2011, 8:58 pm

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Post November 3rd, 2011, 9:16 pm

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Originally posted by richie5126

How to add a cable lift? I can add it with an env file but does this mean we need to package it? or is there a special environment to download so we don't have to do this?

in other ideas, i'm thinking of good inspiration for mine. Maybe a compact Mega-lite style coaster since it deals with airtime really well, or another space-waster with an overload of overbanked turns, or a tight woodie. Is there a g-force requirement, say stay under red g's, avoid yellow and limit laterals to 0.5?


I don't think that this rule should apply for positive gs, what if we want it to go to 5 gs for a pull up or something.
Originally posted by AJClarke0912


"Newtony-piece-a-poop upward spiraling barrel roll"

But none of that really hits here so it's okay.


Post November 3rd, 2011, 9:37 pm

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I don't really think there should be a G-force rule at all. Any unrealistic G's will hurt the ride's score. I bet that would probably regulate itself.

Post November 3rd, 2011, 10:07 pm

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It's Intamin..... no g-fore restrictions [lol]
American Eagle Lover

Post November 3rd, 2011, 10:21 pm
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Yeah, I'm not really a fan of g-force restrictions either. Back in the days where even the most unrealistic coasters could still get high scores if they were smooth, g-force restrictions were a necessity, as seen in the site's first contests. But around 2005 to 2006, people started actually rating g-forces more realistically, and thus there was no longer any need for a definite restriction. Nowadays, all that g-force restrictions do are result in a lot of unnecessary disqualifications when really it should be an issue of technical.

Post November 3rd, 2011, 11:08 pm

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Beginning track work...one of the helices pulls a constant g-force of 5.5 gs and enters with a lateral force of 1.3 g's, since the coaster is around 350-400 feet tall and hits 102 mph in such a confined space...but the way i interpreted the restrictions the coaster must be between 300-399 feet tall?? or is it the build area that is 300-399 sq ft?

Post November 4th, 2011, 12:35 am

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400 sq ft is a square 20' by 20'. Pretty sure they're not restricting you to a tiny square haha.

Post November 4th, 2011, 8:14 am

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Post November 4th, 2011, 12:38 pm

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Why couldn't we use LSMs to propel the train up the lift?
Originally posted by AJClarke0912


"Newtony-piece-a-poop upward spiraling barrel roll"

But none of that really hits here so it's okay.


Post November 4th, 2011, 3:02 pm
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^Gigas use cables, therefore it must be some sort of cable propulsion method.

Post November 4th, 2011, 5:16 pm

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Okay another question, can the station track be inside the green box, but the actual station be outside of it?
Originally posted by AJClarke0912


"Newtony-piece-a-poop upward spiraling barrel roll"

But none of that really hits here so it's okay.


Post November 4th, 2011, 9:35 pm

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could i make a lsm/cable launch that has a hill that reaches 300+ feet n 90 mph
instead of a chainlift, or is it chain lift only..

Post November 4th, 2011, 11:18 pm

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what is it with electromagnetism? I have designed a launched hyper already but it was critiqued as fantasy... and a launched cable coaster just sounds odd.

Post November 5th, 2011, 12:19 am

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^Top Thrill Dragster, Kingda Ka, and Xccelerator have cable launches.
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Post November 5th, 2011, 4:19 pm

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I'm in.
Does the actual station have to be at the banked angle like the box, like can the track & station go outside the green box, while still being in it?

Post November 6th, 2011, 8:40 am
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Station track must be inside the box, position it however you want. The station building can go outside the box, just aslong asd the whole track for it is inside.

Also- I will not be able to get on as much for the next month, so I will try to answer as many questions as I can at the beginning of December!

Post November 6th, 2011, 11:16 am
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If you will not be around for a month maybe this contest should delegated to someone else while you are away?

Waiting a month for an answer to a question could hold people up and is not fair on them.

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