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NoLimits Tool Downloads

Discuss anything involving No Limits Coaster Simulation.

Post January 9th, 2011, 10:19 am

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Originally posted by GerstlCrazy

Elementary: http://www.zshare.net/download/6249396566be34/

Unregistered Version of The OC: http://www.zshare.net/download/624942736b8aee/

Unregistered Version of the Terragen Skyboxer: http://www.zshare.net/download/6249462551c24d/


Yo do u also have the white background?
Or does anyone else have a download for the white environment ! ?
Thanks

Post January 9th, 2011, 9:02 pm

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So I downloaded AHG, but whenever I open the program, it pops up like this -

Image

I can enter numbers into a few of the boxes, but can't load a track, heartline it, etc. I've tried deleting it and re-installing it but nothing has worked. I also can't close the program.

Has this happened to anyone before?

Post February 26th, 2011, 2:50 pm

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Originally posted by C2Xi123

gffvffffffffffffffffffffffffffffffffffffffgggggggggggggggggggggggg

Probably the most contributive first post, ever.
[19:47:28] rcking04: /smoke bong through wrong end

Post April 23rd, 2011, 6:06 pm

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I download the construction kit but i dont see anywhere for serial key, help me please.

Post April 23rd, 2011, 6:27 pm
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fargenface!!! you made an account!!! check your pm's

Post October 18th, 2011, 11:47 am

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Hey, ummm the autoflanger has a wrong download link. It is the same as the Mac track packager. Where do I get the autoflanger?

Post October 18th, 2011, 5:02 pm

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Originally posted by C2Xi123

gffvffffffffffffffffffffffffffffffffffffffgggggggggggggggggggggggg


I hear ya bro.

Post October 18th, 2011, 6:33 pm

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Originally posted by Michaelg062697

Hey, ummm the autoflanger has a wrong download link. It is the same as the Mac track packager. Where do I get the autoflanger?



Copy either the Mac Track Packager or Auto Flanger link (since they're the same) and change the 4 at the end of the link to a 5 and hit enter.

Post November 6th, 2011, 8:17 am

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Anybody ever make a .dll autosupport for steel coasters? I often make extremly large coasters, and it's a hassle to spend so much tim on supports.

Post November 6th, 2011, 8:29 am
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a) No.

b) Dont make such big coasters then :P and if you really can't be bothered to use the prefabricated supports.... then you're just plain lazy lol.
Image

Post November 6th, 2011, 8:54 pm

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Autosupporters are a terrible idea. There's too much personalization to be done with supports to make auto-generated ones look good. I wish the original ASG was never invented. On that note, and auto environmentfoliage generator would be nice...

Post January 25th, 2012, 11:04 pm

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I need help with the construction kit. I tried to load the track but it pops up and says primary crosstie cannot be read. Any comments?

Post January 25th, 2012, 11:49 pm
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The CK doesn't have that type of track, just use something that has the same heartline as the coaster.

Post January 26th, 2012, 8:03 am

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Post January 26th, 2012, 1:22 pm

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Originally posted by RoadRunner88

Who wants the full CoasterSims ParkPack!


What's included in it?

Post January 26th, 2012, 1:47 pm

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The full park pack...Everything it will install it completely like it would back in the days of yore! Link http://www.coasterchamber.com/
YES!

Post January 26th, 2012, 4:07 pm
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We've known about Coaster Chamber for a looong time now.

Post January 26th, 2012, 4:17 pm

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Okay, I was just trying to help. If you want I have the full zip file of it that I could upload
YES!

Post January 26th, 2012, 4:47 pm
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Nah it's ok, some people may not have had a link for it but most people here get their stuff from there already.

Post January 26th, 2012, 5:21 pm

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Post February 26th, 2012, 4:10 pm

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I'm having issues with the Track Packager. I keep getting the "Run Time Error 9: Subscript ran out of range" error. Any thoughts?

Post February 26th, 2012, 5:32 pm

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Re-install the Packager; it usually solves everything.
Progressive Rock Band "Castles"
http://castlesnj.bandcamp.com/

Post February 26th, 2012, 5:56 pm

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well it works only with multiple cartextures but when the packager reads it it reads both as one file. that's why it can't export train textures with more than one cartexture on it. It's a primitive glitch and i think that just by adding the code for "read cartextures separated by semicolon separately" it might work.

Post February 26th, 2012, 7:09 pm

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There's no extra cartextures included with the package. Also, I tried re-installing and got nothing.


EDIT: I even tried reducing the amount of objects in the package, and still got the error. Is there anything I can really do?

Post February 27th, 2012, 11:24 pm

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this is about the size of each 3ds as a whole. depending on how many non-unique polygons you use the 3DS file becomes more and more likely to be difficult to export and may result in a corrupt or incomplete upload resulting in a subscript error. that's why boxes do better in export, and why OC never has issues exporting. when it surpasses a certain amount of polygons OC automatically optimizes the object and reduces it down to the least amount of polygons possible. it's annoying for high detail OC but runs amazing in the simulator.

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