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NoLimits Wishlist

Discuss anything involving No Limits Coaster Simulation.

Post October 31st, 2011, 5:03 pm

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The hyper trains are just the NL1 trains imported into an NL2 environment. Also in that picture, the corscrew trains aren't updated.

Post October 31st, 2011, 6:48 pm
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Originally posted by boneplaya

The hyper trains are just the NL1 trains imported into an NL2 environment. Also in that picture, the corscrew trains aren't updated.
The spines in this picture particularly are larger right? He was saying something on how the 'boxes' on them are larger in high stress areas.

Post October 31st, 2011, 8:33 pm

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Well the track is new, sure; that can be seen from the rails. I was talking about the train models.

Post October 31st, 2011, 9:15 pm

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I hope they add the really good looking Intamin track that comes on Formula Rossa, I305, etc. for people who don't know how to make an object out of it.

Also I hope it releases soon.

Post November 1st, 2011, 11:38 pm
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I'd just like to see another update and a 2012 or 2013 release? Maybe?

Post November 7th, 2011, 12:53 pm

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Faster NL2 release > Another update ^^

Btw. I'm convinced NL2 will be a 2012 release

Post November 9th, 2011, 9:13 pm

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New coaster styles
4d
flying
dive
The ability to make a cable lift
brake fins for intamin angd eurofighters
realistic tunnels
unlimited building space
Seeing the actual coaster while building, not just colors
hydraulic launches
custom trains
the ability to save copy and paste supports and 3ds
Better sound affects
OTSRs
A device to take the pumps out of the turns
Better Pre made elements
Built in connectors
The ability to create a park or 2 coasters in 1 area unlike the middle of nowhere!
MAYBE built in 3ds
Better catwalks
Flat rides
People
Drop down floors on floorless and inverted
Double Spine option for intamins
Built in tutorial (for beginers)
Im pretty sure i missed one so tell me if i did.
It's been a long time
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Post November 10th, 2011, 12:06 am

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^ Why would you ever want to use pre-made elements, it just shows lack of skill or effort put into the track. Also adding people and flat rides would just remove some of the 'simulator' aspect of the program, making it more of a game like the RCT series rather than a realistic simulator that it is now.
RIP
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1971-2011
Originally posted by richie5126
T: all newtons on this site are smooth so this must be high.

Post November 10th, 2011, 12:36 am

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I think rather than just randomy sticking people into the simulator it should be an option of rather or not they are there. To me people would it somewhat more realistic, if they would be animated objects that are in the train simply to add some scale to the ride itself, after being in my design class for close to an entire semester now I've learned that nothing puts things into scale more than a human body. My professor hasn't quite explained it to us why, but I believe it is because the human body has easily identifiable dimensions and proportions.
What are these for?

Post November 10th, 2011, 5:22 pm

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It would be nice to see both companies screammachines and nolimits merge together into one company and having best coaster simulation ever. That would be a good thought or maybe not but that's just me.

Post November 10th, 2011, 6:13 pm
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Originally posted by Coaster Hero

New coaster styles
unlimited building space
custom trains
The ability to create a park or 2 coasters in 1 area unlike the middle of nowhere!
Flat rides
People
Remember, this is suppose to be a simulator, not a game, adding flat rides, people, and the option to create a park would make it more of a game.

Post November 10th, 2011, 9:16 pm

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^ Theres that and the fact that no limits is supposed to be as close and realistic as possible. You dont just walk into an abandoned forest and discover the greatest coaster ever. Look at aytranes recreation. (that would be found here.http://www.youtube.com/watch?v=ssPiA76R2KU) That took a year and a half because it was scenery but if it was built in it would be relatively quicker and far more efficient.

Post November 10th, 2011, 9:33 pm

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^^ Didn't Ole already announce that there will be an option of building multiple tracks in one setting? The one good thing about being able to build multiple coasters in one 'park' would be the ability to make rides like Battlestar Galactica, e.g. dueling coasters of different styles.
RIP
Log Jammer, SFMM
1971-2011
Originally posted by richie5126
T: all newtons on this site are smooth so this must be high.

Post November 10th, 2011, 11:28 pm

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Originally posted by Bottom_Feeder_13

^^ Didn't Ole already announce that there will be an option of building multiple tracks in one setting? The one good thing about being able to build multiple coasters in one 'park' would be the ability to make rides like Battlestar Galactica, e.g. dueling coasters of different styles.
Really? Because I didnt know. Thats Great!!!!!
It's been a long time
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Post November 10th, 2011, 11:40 pm

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^ I'm not entirely sure but I remember hearing that somewhere, although it might have been in a thread like this.
RIP
Log Jammer, SFMM
1971-2011
Originally posted by richie5126
T: all newtons on this site are smooth so this must be high.

Post November 11th, 2011, 9:21 am

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This will be a nice feature a big improvement as far as the trains turning dark inside tunnels. Example when going about 5 mph into any tunnels make the cars itself on each train getting dimmer gradually versus the old instantaneously. Make this realistic as possible as if your on a real coaster and the light shaded physics of getting darker to go along with this idea. This we do not have.

Post November 11th, 2011, 11:44 am

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I think around 15 month ago, i too heard of the multiple track feature

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