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How do you make an Intamin Double Spine?

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Post November 11th, 2011, 1:15 pm

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I am making an intamin hyper and I want to know how to make a double spine because I saw that skyrush was going to have one. I could have sworn that A113 had one sometime back but I think he took it down. Anyone know how to make one?
It's been a long time
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Post November 11th, 2011, 1:17 pm

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Long story short you create a custom spine as a object creator file and then use the construction kit to use the custom spine to create a model.

Post November 11th, 2011, 1:37 pm

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you add extra support work to make it i think but i dont know for sure... that's how i would do it...

Post November 12th, 2011, 12:35 am

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You have to either make the spine out of supports or make a .3DS file using a different program (IE: Object Creator, Sketchup, 3DStudioMax, etc).
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Post November 12th, 2011, 1:32 am

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or just hope in no limits 2 that we can choose between single and double spine

Post November 12th, 2011, 1:34 am

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Originally posted by raptorTC

Long story short you create a custom spine as a object creator file and then use the construction kit to use the custom spine to create a model.

You have to make the spine for the whole track right? As in pretty much make the spine to look EXACTLY like the coaster?
It's been a long time
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Post November 12th, 2011, 1:37 am

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I can make it if you'd like..... PM me.
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Post November 12th, 2011, 1:40 am

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Originally posted by Jonny Richey

I can make it if you'd like..... PM me.
Ok! Ill PM you when Im done!!!!!
It's been a long time
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Post November 12th, 2011, 3:46 am

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All you have to do is create 1 little piece in the OC, something like this:
Image
Although thats a rough one that I just threw together as an example.

Then you take that object, load it into the construction kit as the crossties of a model, set the number of spines to 2 and set their desired thickness and y-axis values, and set the number of rails to 0. Then export your model as a 3ds, import it to NL, ?????, profit.

Post November 12th, 2011, 1:21 pm

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Originally posted by raptorTC

All you have to do is create 1 little piece in the OC, something like this:
Image
Although thats a rough one that I just threw together as an example.

Then you take that object, load it into the construction kit as the crossties of a model, set the number of spines to 2 and set their desired thickness and y-axis values, and set the number of rails to 0. Then export your model as a 3ds, import it to NL, ?????, profit.
Thanks!
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Post November 13th, 2011, 9:37 pm

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i have an idea why doesn't someone just but the OC files on the exchange, and then in return you have to give that person credit?
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Post November 13th, 2011, 9:39 pm

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Because that would make too much sense.

Actually that's a great idea, as simple as it is. I hadn't thought of that.


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