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B&M rail shape

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Post December 1st, 2011, 4:21 pm

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Why does the end of the rail seem like a polygon in this picture?

Image

Post December 1st, 2011, 4:24 pm

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It's a "shield" for the rails so when they ship the track it doesn't get damaged.

Post December 1st, 2011, 4:26 pm

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Oh i see yeah the one in the background shows the little thing bolted on the end of the rail with two bolts.

Post December 1st, 2011, 4:50 pm

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That's actually a picture from No Limits 2. They decided to include incredible real time rendering, but as a tradeoff they needed to use octagonal rails. Isn't that obvious?

Post December 1st, 2011, 5:59 pm

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Post December 1st, 2011, 8:58 pm

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the coaster only makes three contact points on the track, so a well made square rail would work too you know...

Post December 2nd, 2011, 12:10 am

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Originally posted by dcs221

That's actually a picture from No Limits 2. They decided to include incredible real time rendering, but as a tradeoff they needed to use octagonal rails. Isn't that obvious?


really????????

Post December 2nd, 2011, 1:06 am

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Yeah man, computer graphics have come a long way, huh?

Post December 2nd, 2011, 1:56 am

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lol, Six Flags holding it up with a little piece of wood. Probably fell over in the strong wind we had a few days ago.
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Post December 2nd, 2011, 2:56 am
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Originally posted by Jonny Richey

lol, Six Flags holding it up with a little piece of wood. Probably fell over in the strong wind we had a few days ago.


Not to burst your bubble but, most coaster track is put on wood to keep it in a stable position while the park puts it tougher.

Post December 2nd, 2011, 4:01 am
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Originally posted by dcs221

That's actually a picture from No Limits 2. They decided to include incredible real time rendering, but as a tradeoff they needed to use octagonal rails. Isn't that obvious?



[lol]

Pretty damn realistic grass texture and lighting model, too!

Post December 2nd, 2011, 1:20 pm
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Originally posted by gouldy

Originally posted by dcs221

That's actually a picture from No Limits 2. They decided to include incredible real time rendering, but as a tradeoff they needed to use octagonal rails. Isn't that obvious?



[lol]

Pretty damn realistic grass texture and lighting model, too!


Pretty impressive that they're including the programming/animation for the coaster being built after you've finished it as well.
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Post December 2nd, 2011, 5:34 pm

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Last I heard they are working with the originally dropped title "Construction Zone Tycoon 6" (why they dropped it I have no idea), since Chris Sawyer knows a little about coasters anyway. They're combining realistic coasters and their construction techniques! 2 games in 1! What a deal.

Post December 2nd, 2011, 6:03 pm
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Originally posted by Topthrill123

Originally posted by dcs221

That's actually a picture from No Limits 2. They decided to include incredible real time rendering, but as a tradeoff they needed to use octagonal rails. Isn't that obvious?


really????????
You're kidding right...
Image
Can you not see how similar they are?


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