Originally posted by RideWarriorNation
(too long, didn't quote)
Skybox:
Skyboxes probably won't work very well due to the dynamic sky system. Skyboxes are still common even with 3D backgrounds, and you can do that in NL1 by making the skybox bare sky and then using 3ds to do the background terrain. (Come to think of this, I kind of regret not doing it for any of my projects.)
In any case, I hope the system's powerful enough to give a good amount of user control. Gone are the days of generating skyboxes in Terragen and then using a script to render them; there's good points and bad points to this.
3D modeling:
Not sure how .lwo support is in 3DS max and other programs, but in any case, being able to get away from the .3ds format, or at least being able to import them and adding bump/normal/specular maps would be nice. We'll have to see how this turns out and see the extent to which modelers can make use of powerful modern graphical features. True, most 3ds's will still be unoptimized, ugly junk thrown about in Object Creator or dare I say it, Sketchup, but for those who can make use of the more powerful features, it's a plus for us all.
Graphics:
I suppose DirectX 9/OpenGL2 might be as far as they're going, meaning more modern features will likely be missing. (i.e. ambient occlusion, radiosity lighting) Others have noted fairly low resolution shadows as well.
Now, this is all and good; NL2 already looks insanely good compared to any other coaster building program out there (and only nerdy PC gamers like me would notice), but by the time it releases, it'll be more behind. I think the main concern here is how scalable the graphics engine will be for future upgrades. For example, the Source engine has aged rather well as shown by Portal 2, even if it simply gets by via cranking up texture resolutions. Unreal 3 on the other hand, has been getting along excellently and has stayed up to date very well for its age. I suppose anything is upgradable depending on how much development that one is willing to put in it, but for NL it won't likely be much given that it's far more important to add new editing features. However, NL2's good start means that it'll be easier to upgrade visuals in the end, far easier than NL1 or so it seems.
Yeah, I'm bored lol. Hopefully development is progressing along behind the scenes, but it seems likely that he's quite busy on other things. Who knows.