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3ds help

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Post July 9th, 2003, 8:16 pm

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Im trying to learn how to use Anim8r. It is a simple question: how do i combine multiple objects to create figures, like stations.

Post July 10th, 2003, 12:54 am

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Just make each seperate object, then move them to the places you want them to be in. After that, select all of the objects at once and save it.

Post July 10th, 2003, 1:20 am

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you could just make the objects seperatly in anim8tor and put them into the coaster file as seperate objects. It's not how you get there, it's how it looks when you get there. Peeps woln't care if the station isn't all on object. If you find that you can't build a whole station in anim8tor, make them in seperate pieces and upload into NL seperatly.

Post July 10th, 2003, 2:05 pm

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o.k. thanks, i think i got that. if i have anymore questions, i'll ask.

Post July 10th, 2003, 2:41 pm

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o.k., i have a new question, when i build objects, part of it is invisible, how do i fix that?

Post July 10th, 2003, 3:23 pm

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Post July 11th, 2003, 2:28 am

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for the peeps that are alost having this problem, faces in 3d (surfaces) only have one vidible side. All you need to do is flip the "normals" as their called so that the surface is visible. Exptruding the surface will also do this, but will raise poly count.

Post July 11th, 2003, 9:16 am

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Post July 11th, 2003, 12:48 pm

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this is only my 2nd time trying a station, how does it look for a begginer? i have to change the concrete texture to a flat color.3ds station

Post July 11th, 2003, 2:07 pm

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nope bad, but make the gape for the track wider so that the brakes are visible

Post July 11th, 2003, 2:13 pm

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how do i make it so that the textures dont get stretched out?

Post July 14th, 2003, 1:43 pm

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Post July 16th, 2003, 3:50 pm

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Originally posted by shortkid422

how do i make it so that the textures dont get stretched out?


use the texture UV function. After applying the texture select the object, click the big UV button and play with the paddles until it looks good. There is also a way through settings>component>texture UV but I have yet to experiment with this feature yet.

Post July 16th, 2003, 4:11 pm

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thanks soo much, now i can load in textures and it'll look normal.


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