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G5 Coaster

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Post January 29th, 2012, 10:39 pm

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[youtube]W1buUIIvd-Y[/youtube]

Download, rate, and watch this little ride. Quirky and quick to make, but a bit of good fun.
Last edited by AJClarke0912 on January 29th, 2012, 10:40 pm, edited 1 time in total.

Post January 29th, 2012, 10:47 pm
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Post January 29th, 2012, 10:53 pm

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Post January 29th, 2012, 11:27 pm
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Post January 30th, 2012, 12:02 am
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Post January 30th, 2012, 1:20 am
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Kinda not compact anymore when you make the brakes 400ft out from the ride right?

Also I really hope that's from the 80's and not some hipsters trying to be clever.
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Post January 30th, 2012, 9:08 am

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I had a build area set, and it was within my build area. The queue was originally going to be beside the part that stuck out (brake and turn) so it would all fit perfectly in the box. Didn't end up making the queue though; lazy.

And sorry CK, it's "hipsters trying to be clever". Well, not really, but it's not from the 80's. There are quite a few artists out there right now that make 80's synthpop style today, and I like almost all of them.

Post January 30th, 2012, 2:45 pm

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Needs more derp.
[19:47:28] rcking04: /smoke bong through wrong end

Post January 30th, 2012, 7:14 pm

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Post January 30th, 2012, 8:21 pm

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Post January 30th, 2012, 8:30 pm

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Well he asked for derp coaster. I provided derp coaster.

Post January 31st, 2012, 8:44 am

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Post January 31st, 2012, 12:21 pm

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Post January 31st, 2012, 6:25 pm

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Thanks to all that rated! To clarify, it was supposed to be a little "pumpy" if you will. If you watch the smoother compact coasters like Wild Train or something of the like, you'll see that it's sort-of smooth, yet has these subtle jerk and pump movements. Because of that, I almost find those types of rides to be..."spirited". Like they have a personality. Sort of how Schwarzkopfs are with their smooth-but-with-a-bite style trackwork. So I tried adding some personality in my ride with forceful pull-ups, interesting lateral moments (turn before 2nd MCBR, jib before 1st MCBR), and tightly crammed trackwork that has an obscure pace.

Also, I had planned on putting the queue in next to the extending turn, which would fit my "land plot" (see red highlight). The land plot being the 3D trapezoid border. I was too lazy though; didn't make queue line.

Image

In retrospect though, it probably would have been much better to have it directly turn into the station.

Just some notes (no rates were wrong, just explaining some psychology behind the ride). I was overall happy to see that my ride almost reaches an 8, which was about equal to my prediction (7.75).

Thanks for riding/rating!

Post January 31st, 2012, 7:28 pm
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Except you have OTSR's...
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Post January 31st, 2012, 8:29 pm

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What does that have to do with anything. Most carnie-compact rides have them, comfortable or not.

And those aren't even the "official" trains anyway. They could possibly not have OTSRs. Remember I said I was picturing a 3-across 2-row, and the EF car was closest to the intention.


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