Board index Theme Park Discussions Theme Park News & Construction! SKYRUSH - Hershey Park 2012

SKYRUSH - Hershey Park 2012

Theme Park Construction And News Forum

Post February 1st, 2012, 3:15 am

Posts: 6124
Points on hand: 10,012.00 Points
Location: Minnesota, USA
^I dunno... what is this you hear about drawn out hills having floater? No one made that comment. Lol

Originally posted by dcs221

Floater to me says 0G, and ejector says significantly less than that.


Why I said 'floater-esque, and it will probably be more powerful still'

Doesn't matter how long it's sustained. You will be above your seat for the duration


Well yeah...

you will definitely feel the force in your thighs (and hopefully not shoulders!).


Keep dreamin' [lol]

I've tried it myself...that hill height on a primarily unbanked hill in that footprint can't produce 0G airtime.


I don't think anyone was expecting that hill to have 0Gs.

Post February 1st, 2012, 10:47 am

Posts: 3153
Points on hand: 2,837.21 Points
Bank: 6,969.69 Points
GerstlCrazy: "Considering what I have seen from Formula Rossa, these have a good chance of being floater. No, it won't drag speed wise, but I'm not too sure we are going to see much ejector air."-devilsrule911

It's all semantics, but a lot of people also say El Toro has floater air on its first two hills, when the forces are somewhere in the -1.2 to -1.4 range, and at least on the second hill, the transition to hard ejector is probably the smallest and craziest I've ever experienced. Silly if you go by the generally accepted definition of floater and ejector air.

Also, the rendering shows lapbars similar to the style of Blue Fire, and the drawing for the contest shows OTSRs. The transitions overall seem to be smoothed out more than Intimidator 305, so I think anything is possible. If it has OTSRs, I really hope they're not the style of Intimidator's, because those were incredibly uncomfortable for anyone over like 5'11", and really took away from the ride for me more than the restraints for any other modern coaster I've ridden. The OTSRs introduced by Storm Runner and also used on Fahrenheit and many other Intamins would be perfectly fine and don't take much away from the coasters IMO, but of course lapbars like the rendering is ideal. We shall see.

Post February 1st, 2012, 4:59 pm

Posts: 173
Points on hand: 760.00 Points
Location: USA

Post February 1st, 2012, 7:02 pm

Posts: 1240
Points on hand: 6,869.00 Points
Location: New Jersey, USA
Originally posted by dcs221

Floater to me says 0G, and ejector says significantly less than that. Doesn't matter how long it's sustained. You will be above your seat for the duration, but you will definitely feel the force in your thighs (and hopefully not shoulders!). I've tried it myself...that hill height on a primarily unbanked hill in that footprint can't produce 0G airtime.
I wouldn't consider 0g to be the only force to be floater. I would even say that Bizarro's (SFNE) first hill has floater air, so it comes down to what you feel is floater.
1.Boulder Dash | 2.Legend(HW) | 3.Beast | 4.Ravine Flyer II | 5.Intimdator 305 | 6.Phoenix | 7.Twisted Timbers | 8.Wicked Cyclone | 9.Thunderhead | 10.Storm Chaser

Post February 1st, 2012, 7:19 pm

Posts: 3153
Points on hand: 2,837.21 Points
Bank: 6,969.69 Points
I don't completely understand what you're saying. I don't consider Bizarro's first hill to be floater either. Maybe I'm spoiled by my 100+ rides on Apollo's Chariot, but I consider floater airtime to be exactly as the name says...a force where I'd be able to float between the seat and lapbar if I had the space. It can last a long time like Apollo's first drop in the back, or it can be quick like a lot of the pops of air on Boulder Dash. If it's past that and I'm held against the lapbar, I would consider it light to strong ejector air. Pretty simple if you ask me.

Post February 1st, 2012, 7:39 pm

Posts: 2113
Points on hand: 2,704.00 Points
^Yep. I consider anything more than -.3 gs to be atleast mild ejector.

Post February 1st, 2012, 7:58 pm

Posts: 6124
Points on hand: 10,012.00 Points
Location: Minnesota, USA
DCs: Ooooooooooh okay see this is what happens when I don't read entire topics yikes.

Following mavman's link with pictures, does anyone else conclude that this is probably going to be the best ride this year?!? Even better than Leviathan and probably better than Shambhala maybe we'll see not really a lot on that ride yet.

Post February 1st, 2012, 7:58 pm

Posts: 1240
Points on hand: 6,869.00 Points
Location: New Jersey, USA
Originally posted by dcs221

I don't completely understand what you're saying. I don't consider Bizarro's first hill to be floater either. Maybe I'm spoiled by my 100+ rides on Apollo's Chariot, but I consider floater airtime to be exactly as the name says...a force where I'd be able to float between the seat and lapbar if I had the space. It can last a long time like Apollo's first drop in the back, or it can be quick like a lot of the pops of air on Boulder Dash. If it's past that and I'm held against the lapbar, I would consider it light to strong ejector air. Pretty simple if you ask me.
I was saying I did consider it floater because it isn't a noticeable pull. If it were more sudden or stronger, I would feel differently about it, but if it isn't aggressive or doesn't have much effect on the body, I don't see that as ejector.

Edit: ^I don't see this being better than Wodan Timbur or The Gravity Groups racing coaster, Dragon Wings.
1.Boulder Dash | 2.Legend(HW) | 3.Beast | 4.Ravine Flyer II | 5.Intimdator 305 | 6.Phoenix | 7.Twisted Timbers | 8.Wicked Cyclone | 9.Thunderhead | 10.Storm Chaser

Post February 1st, 2012, 9:37 pm

Posts: 6124
Points on hand: 10,012.00 Points
Location: Minnesota, USA
^Really?... Gravity Group and GCI rides are awesome and cool, and I'm not saying they will be bad. Don't you ever get sick of GCI's layouts and Gravity Group's similarly-bouncing-around-hills-and-90%-of-pull-ups-are-banked-and-turning... I know that 90-degree-dueling moment on Timbur is very original, still stands though. Unless you're close to one or will be riding one, they're unexciting these days.

I think SkyRush looks way way better, and at least Leviathan and SkyRush are out of the norm.

p.s. I forgot about Wild Eagle/X-Flight, but they'll probably be up there too... still not as exciting in my opinion.
SkyRush just looks so beautiful.
1-Millennium Force | 2-Intimidator 305 | 3-Fury 325
4-Skyrush | 5-Iron Rattler | 6-X2 | 7-Kingda Ka
8-Voyage | 9-Maverick | 10-Monster

161

Post February 1st, 2012, 9:52 pm

Posts: 1240
Points on hand: 6,869.00 Points
Location: New Jersey, USA
Originally posted by GerstlCrazy

Don't you ever get sick of GCI's layouts
Wodan Timbur looks extremely different from any GCI I've seen, layout-wise and even shaping-wise. Just look at this: http://www.facebook.com/photo.php?fbid= ... =1&theater Everything I see there is quite unique.

I know that 90-degree-dueling moment on Timbur is very original, still stands though.
That would be on the gravity group coaster, dragon wings. Regardless, I think that the fact that we are seeing a racing coaster by gravity group is awesome. I'm excited to see how well it runs in terms of dueling and racing.
1.Boulder Dash | 2.Legend(HW) | 3.Beast | 4.Ravine Flyer II | 5.Intimdator 305 | 6.Phoenix | 7.Twisted Timbers | 8.Wicked Cyclone | 9.Thunderhead | 10.Storm Chaser

Post February 1st, 2012, 10:45 pm

Posts: 6124
Points on hand: 10,012.00 Points
Location: Minnesota, USA
Well yeah you know what I meant, not familiar with their names.
I never said they won't be awesome and I'm sure that all three will be. But if I got to pick any park receiving a new roller coaster in 2012 just for said roller coaster, I would pick Hershey Park!
1-Millennium Force | 2-Intimidator 305 | 3-Fury 325
4-Skyrush | 5-Iron Rattler | 6-X2 | 7-Kingda Ka
8-Voyage | 9-Maverick | 10-Monster

161

Post February 1st, 2012, 10:47 pm

Posts: 3153
Points on hand: 2,837.21 Points
Bank: 6,969.69 Points
Sorry devilsrule, I misread the statement about Bizarro's hill. Hence why I didn't understand what you meant. However, I have to say I don't agree with your evaluation. One could say it's an opinion, but I would argue it's an incorrect fact seeing as that approximately -.8G in the front row means if you didn't have a lapbar, you would be partially or completely thrown out. By contrast, one could theoretically ride any normally operating GCI coaster without restraints and never leave the train because all the airtime is floater.

I think Skyrush will be by far the best ride of 2012, and one of the best in the world. The overall quality will for me depend, because if it has I305's OTSRs that will take a lot away from it. Either way it'll still be awesome, and the pacing is going to be great.

Post February 2nd, 2012, 2:19 am

Posts: 6124
Points on hand: 10,012.00 Points
Location: Minnesota, USA
I'm on board wit dat, about SkyRush being one of the best in the world... but you can't actually be expecting they might not go with the OTSRS, right? Especially because of the new train aspects, I would probably go 95% in on saying they will use OTSRs.

Post February 2nd, 2012, 2:33 am

Posts: 1536
Points on hand: 2,597.00 Points
The I305 renderings showed OTSRs if I'm not mistaken. Since these renderings show lap bars only, my inital instinct would say they would have lap bars. They would clearly have to be new lap bars since they can't attach to the floor, and it looks to me like we could be seeing something like on Blue Fire or Manta in SD where they are overhead lap bars. Just my thoughts, but it seems reasonable.

Post February 2nd, 2012, 3:11 am

Posts: 6124
Points on hand: 10,012.00 Points
Location: Minnesota, USA
It would be just too good to be true... to get my hopes up so easily. I know it is like that in the drawing, I just hate to let my guard down lol, but fingers crossed yes.

Post February 2nd, 2012, 6:25 am
A.S.C. User avatar
Beta Tester
Beta Tester

Posts: 563
Points on hand: 59.00 Points
Bank: 1,276.00 Points
Location: Mason, Ohio, USA
I think laobars wouldn't be as big of a challenge as alot of people are saying, yjey can come off the top of the seats like on Windseeker, or off the bottom front part and curve upwards.

Post February 2nd, 2012, 8:13 am
hyyyper User avatar
True Addicts
True Addicts

Posts: 8705
Points on hand: 9,207.00 Points
Location: The Netherlands
Originally posted by dcs221

By contrast, one could theoretically ride any normally operating GCI coaster without restraints and never leave the train because all the airtime is floater.



I don't think this is the case for all GCI's. In Troy, there are some moments where you are clearly pushed upwards into the restraint. Now I don't have an accelerometer so I couldn't measure the force, but I certainly think you could be thrown out of it if you didn't grab onto something real quick.
Image

Post February 2nd, 2012, 8:54 am

Posts: 1270
Points on hand: 1,171.00 Points
Location: Boston, MA, USA

^I've read this somewhere too. I'm pretty sure it's the center car of the train that dcs is talking about; they typically design for nothing stronger than floater there. Of course this changes along the length of the train, and in the middle too as the ride breaks in over time, but it's their rule of thumb for making sure that airtime never gets too strong.

Post February 2nd, 2012, 10:40 am

Posts: 3153
Points on hand: 2,837.21 Points
Bank: 6,969.69 Points
Jake, want to chime in on this one since you've spoken to the guys from GCI a few times?

Post February 2nd, 2012, 1:05 pm

Posts: 6124
Points on hand: 10,012.00 Points
Location: Minnesota, USA
The airtime might but gentle but there is no way you could ride Renegade without flying out of the train... that is ridiculous. The transitions from pull-up to hill crest are so sudden, the lats are so strong, and the quick bunny hops towards the end would have you gone for sure.
1-Millennium Force | 2-Intimidator 305 | 3-Fury 325
4-Skyrush | 5-Iron Rattler | 6-X2 | 7-Kingda Ka
8-Voyage | 9-Maverick | 10-Monster

161

Post February 2nd, 2012, 1:58 pm

Posts: 3153
Points on hand: 2,837.21 Points
Bank: 6,969.69 Points
I can't really say much, but I will say I've ridden Lightning Racers and through that personal experience I 100% believe you wouldn't come out of the train on that ride under design conditions if there were no restraints. I know it's not the same intensity as newer GCIs, so that and the fact that Jake has spoken to the GCI guys in an informal setting means I'd like to wait until he chimes in.

Post February 2nd, 2012, 3:18 pm

Posts: 111
Points on hand: 283.00 Points
Bank: 800.00 Points
Originally posted by GerstlCrazy

The transitions from pull-up to hill crest are so sudden


Transitions wouldn't make a difference, as you're still pressed down into your seat until the Gs go below 0. Even an immediate transition from 1 to 0.1 Gs would keep you in your seat.

Post February 2nd, 2012, 3:39 pm

Posts: 6124
Points on hand: 10,012.00 Points
Location: Minnesota, USA
You know what, that's really believable, probably true. I don't seem to be using a lot of my head lately but you have reason. Just imagining how much it actually shakes you at those quick points, as a wooden roller coaster, it is a lot of shaking.

Post February 2nd, 2012, 5:21 pm

Posts: 1240
Points on hand: 6,869.00 Points
Location: New Jersey, USA
Originally posted by dcs221

One could say it's an opinion, but I would argue it's an incorrect fact seeing as that approximately -.8G in the front row means if you didn't have a lapbar, you would be partially or completely thrown out.
Well, I rode mostly back seat, only riding front once when I went there last summer, so if you're saying front has more, I suppose you're right, but you understand what I was getting at.
1.Boulder Dash | 2.Legend(HW) | 3.Beast | 4.Ravine Flyer II | 5.Intimdator 305 | 6.Phoenix | 7.Twisted Timbers | 8.Wicked Cyclone | 9.Thunderhead | 10.Storm Chaser

Post February 2nd, 2012, 5:40 pm

Posts: 3153
Points on hand: 2,837.21 Points
Bank: 6,969.69 Points
I do understand, and that's why the rest of my most recent reply to you disagreed with what you were getting at lol.

PreviousNext

Return to Theme Park News & Construction!

 


  • Related topics
    Replies
    Views
    Last post