Board index Roller Coaster Games No Limits Coaster Saw: The Inescapable Trap (TESTERS)

Saw: The Inescapable Trap (TESTERS)

Discuss anything involving No Limits Coaster Simulation.

Post February 5th, 2012, 11:43 am

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Hybrid rides are interesting...here's my attempt at a saw-ripoff kind of coaster (maybe named Saw the Revenge?). made some basic 3ds for the dark room including spikeys. i havent started real trackwork yet...

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Last edited by 4dfan on February 14th, 2012, 9:52 pm, edited 1 time in total.

Post February 5th, 2012, 12:44 pm
TheArchitect User avatar
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pretty cool! I think your floor texture might be a little on the big side, but i like what ive seen so far.
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Post February 5th, 2012, 10:10 pm

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If its not openly Saw themed, dont call it Saw, but It can still be a cool concept!
This looks to be an interesting ride.

Post February 6th, 2012, 11:06 am

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work in the warehouse is going really quickly. No massive g's in the way to interfere with construction. anyway i'm pretty happy that there's a 3d modeler here to critique the 3ds work since I have a max of 10 brushes, there's going to be a lot of it, and OC has issues shaping individual polygons by leaving an ugly face in the way so rectangles are going to be common.

There's a little surprise after the spikey turn (me not telling though). After that, while traveling on a twisty track thing that the Indy Jones ride utilizes, you must avoid being beheaded by badly constructed swinging axes of death[}:)].

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Post February 8th, 2012, 11:03 pm

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The factory is finished! added some abnormally gigantic exhaust pipes and openly themed this after Saw: here's a screenshot of the multi-polygon Reverse Bear Traps in preparation for loading on the rider's heads.

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The posts will get less frequent as full-on track work will commence soon.

Post February 8th, 2012, 11:08 pm

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Post February 9th, 2012, 9:19 pm

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Excuse me. If you dont mind. Please PM me. Because I was wondering If I can help with ANYTHING. and I mean ANYTHING. Names,Textures,Etc... PM me The answer. And Also, PM me when it should be released Please?

Post February 14th, 2012, 1:25 am

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Hello, sorry the ride isnt fully finished yet but I need some feedback on the infamous BADLY SHAPED IMMELMANN OF DOOM!

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Here is the super unique basic Eurofighter lift with a very informative and detailed sign on the side. The 3ds also plays a role in supporting the barrel rolls that follow. efficiency win!


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Post February 14th, 2012, 9:16 am

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This looks like its gonna be awesome! I can't wait for it to come out. If you need a tester I would be more then happy to. Man if this comes out next week we will have quite the line-up between this, VekArrow and Moonsault Scramble. May the best coaster win ;)
YES!

Post February 14th, 2012, 9:49 pm

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The Mushroom Corkscrew

Nine Inversions! And just enough speed to return to the station!

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The layout is generally finished, but the trackwork is still sloppy and it will need to be corrected with tester input to un-doomify the Immelmann and corkscrew transitions. I also need advice on pacing and whether the supports are accurate to gerstlauers. these are the guidelines for the testers.

Post February 14th, 2012, 10:33 pm

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Post February 15th, 2012, 2:04 am

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i can do it also..
pm me n i will send u my emal

looks amazing btw

Post February 15th, 2012, 3:43 pm

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looks fairly nice with some nice inversions and some good scenery work

may i make a surgestion though that you change the name slightly. use the saw name but the point of a jigsaw trap is you have a slim change of escape.
Making screams come true

Post February 15th, 2012, 7:04 pm

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That's the point. The previous trap (S:TR) was escapable; the idea is that this is his apprentices making a vengeful one, not Jigsaw himself, the idea is that this time you can't escape... or can you...

Post February 23rd, 2012, 7:49 pm

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the ride is nearly finished! all of the supports have been completed and all the ugry pumps and bumps have been ironed out. Expect a release by next week if I can unballcrush the helices by then.


Be prepared S:TR fans...you won't make it out this time.

Post February 23rd, 2012, 10:28 pm

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Post February 26th, 2012, 2:22 pm

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The trackwork and 3ds and everything is complete! will post ASAP as i am planning to start a new coaster soon and holding things in reserve eventually get forgotten.

Post February 29th, 2012, 12:14 am

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