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Arrow/Vekoma inspired

The Hard Hat Area is the place to post construction news about your ride, so this is the place to hype your future upload!

Post February 10th, 2012, 6:29 pm

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It seems like there would be more support if I made "V" shapes on the butterfly rather than "N" shapes.

Post February 10th, 2012, 7:09 pm

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The difference between prefabs and vipers supports are the thickness. The prefabs seem to be between 2 and 3 and I would say you need 3 or 4. Just my input.
What are these for?

Post February 10th, 2012, 7:17 pm

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Anyways yeah you might want to change those supports on the butterfly!
YES!

Post February 10th, 2012, 7:39 pm

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I've been using the size 3 thickness. Looks about right, anyway. When I get back to supporting, I'll change the butterfly


Edit: With my current progress, I'm shooting for March 3rd for my release date.

Post February 11th, 2012, 3:31 pm

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I would say put one beam straight out in each direction that the part of the loop goes in, so it looks almost like an 'X'.

Post February 11th, 2012, 3:35 pm

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I already fixed the supports on the butterfly


Small update - what's all this noise?
Image

Post February 12th, 2012, 2:59 am

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I don't get the riddle but I do like the lake ;)
YES!

Post February 12th, 2012, 3:19 am

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It's not a lake, it's a sound. Get it? Sound? Noise? [lol]

Post February 12th, 2012, 7:58 am

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Ohhhhhhhhh! That's pretty clever! What points on the track does the sound flow by? I always love coasters with trees and water on rides especially when you plummet down to the water and then you have a big ol Arrow jerk that sends you straight back up. Then you realize "I'm not going to die! God bless this Arrow."
YES!

Post February 12th, 2012, 10:56 am

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That's the most natural-looking river ever. design some terrain that gets sandier or beachier around its area. If you don't know how to do this you just make a large teratexture(that should cover up the whole map) and tannify the area your river travels along.

Post February 12th, 2012, 2:22 pm

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Originally posted by 4dfan

That's the most natural-looking river ever.


Do I smell some sarcasm or are you being serious?

Post February 12th, 2012, 2:41 pm

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I don't think he means in terms of rendering but rather that it is quite uneven and no where near perfectly straight like most water bodies are on N.L. If that what he means then I have to agree, thats pretty good!
YES!

Post February 12th, 2012, 3:17 pm

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its just the oppisite actually, use the terraformer, you get better results.
What are these for?

Post February 12th, 2012, 3:26 pm

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I actually scrapped that river and I'm going to build a new one.

Post February 12th, 2012, 4:55 pm

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ugh that was sarcasm...text just doesnt bring it out.

anyway you shouldve kept the river, but by naturalness you shouldve brought it into the terraformer and eroded it for a realistic feel. build the riverbed relatively low and the banks relatively high, then erode and it gives a nice creeky style. As I said you should probably create a teratexture that has a short expanse of tan. it provides a foundation for the river to be built and it naturizes the river even more.

Post February 12th, 2012, 5:47 pm

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I pulled it out so I can build a new one. I'm looking to make a lazy river type thing. Maybe a water park - who knows.

Post February 12th, 2012, 8:37 pm

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if youve decided the layout then make a teratexture that has all cement around where the walkways are supposed to be, make any riverbed areas brown for that lakey feel and for landscaping go with a reddish-cedar type color. terraform them and add scenery and the terrain colors actually enhance the colors of the park. just a thought but might want to try it.

Post February 13th, 2012, 2:39 pm

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That's a terrible idea for several reasons: first because it'd be extremely difficult to get the texture to line up correctly and second because high-res textures don't work well in NL for some reason. See lucasbosch's coasters - his high-resolution textures on the ground make the framerates suffer big time. Also, making the sandy textures normally ends up screwing up the grass part of the terrain, so it's really a trade-off whether you want realism at the riverbed or realism everywhere else.

Post February 13th, 2012, 2:57 pm

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I think I'm going to make a lake off in an open area and just leave it at that. I have enough on my plate with this project with other theme elements.

Post February 13th, 2012, 7:45 pm

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Post February 13th, 2012, 7:49 pm

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Nice, buddy however it looks like your Vek-Arrow and my Moonsault Scramble might end up competing for next weeks 1st place. May the best coaster win! ;)
YES!

Post February 14th, 2012, 12:30 am

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Let's shoot for the same release date. Do you think you'll be done by next Monday?

Post February 14th, 2012, 12:37 am

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did testers approve your supports? because you forgot X-braces on your lift. It'll make it look nice and a little more arrowy.

aww your lake shouldve been in the middle of the coaster. wouldve been nice in that foresty area in the MCBR. Flaw: MCBR way too early.

Post February 14th, 2012, 12:48 am

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Already have x-braces on the lift. Made sure that anything below 80 feet was supported by angled inversion supports or straight supports. MCBR seems a little bit early based on everything that happens after it, but the idea is that it was designed around a pre-existing park. I'll form a "press kit" for the "park" after I do my finishing touches.

Post February 14th, 2012, 7:39 am

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Providing that I can figure out how to make an environment then it will definitely be released by Monday. :)
YES!

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