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2012 NLT - Round 1 SCORES PAGE 11

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Post February 29th, 2012, 5:48 pm
hyyyper User avatar
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Hello all and welcome to the 2012 NoLimits Tournament.

I want to finish this tournament before the world ends, so I will
get right on it.

Everybody who has an account on this site can join. And if you don't have
an account, you can also join as soon as you get an account :).

How do you join, simply by sending in a track that complies with all the
rules before the deadline.

Depending on the amount of entries, the top # of players will advance and
there will be 2 or 3 rounds where player compete against each other in pairs.
The winners are then again paired up and compete again until there are
4 players left in the finale.

The first round will take 4 weeks,
the match-up rounds will take 3 weeks each
and the finale will once again be 4 weeks.

After each round, Coasterkidmwm and guitarplayer673 will rate the valid
tracks (which will be randomized). At the end
the scores dedice which tracks won, and then the corresponding
builders will be annouced.



Enough talk about the tournament itself, it'll become
more and more clear as the tournament continues.

We start at the beginning and the beginning of this tournament
starts with round 1:

The assigment:
A park located near a popular beach destination in Canada
wants a big and fast coaster to tower over it's skyline.
Since B&M is busy with their other project, they can only deliver
the trains and track, but the design has to come from you!

The park wants you to create an iconic coaster that is fast
and exciting, and some unique elements or layout are preffered
to set the ride apart from other designs.

The park management has provided you with a 'U'-shaped area for
you to use. However, there are 4 power lines in the area you need
to watch out for.

Additionally, the park will let you build over an existing coaster
to emphasize the new coaster's size.

The park has set some limits on speed and length, but the rest is up
to you.


Coaster Rules:
Imperial numbers are for quick reference only, tracks
will be checked using the metric values.

Top speed between 140 and 155 kph (87 and 96 mph)

Maximum length 2000 m (6560 ft)

Train type must be B&M hyper

Must run 3 trains with 7-9 cars

Maximum speed on lift, brake, transport and
station sections is 20 kph (12 mph)



Template Rules:

Track and supports must be entirely inside the
red inverted 'U' shape and blue rectangle.
So not track and supports in the grey areas.

The station must be inside the red rectangle with the X
(will be checked in editor).

In the blue area that represents the other coaster:
No track below 40 m (132 feet)
Supports below 40 m must be outside of pink lines that represent
track envelope

The blue diagonal lines are power lines, track and supports cannot
go over them.

Terraforming is allowed
Removing and (re)placing trees is allowed

Scenery that mimics the track and its supports, must follow all rules stated for the 'real' track and supports. Examples:
-Enlarged backbones
-Storage/transfer tracks
-Catwalks/stairs

Scenery that has nothing to do with the track and supports itself can go anywhere in the template, but must follow the 'blue-area' and 'powerline' rules as if they were supports. Examples:
-Paths
-Station buildings
-Trees
-Other park buildings

If you want to, you may create a ride that fits into the purple area.


Image Insert:
Image
52.14 KB

The template can be found in the exchange:
http://www.coastercrazy.com/track_exchange/detail/18927

Finished tracks must be sent to:
contests@coastercrazy.com


Deadline:
March 28th 11:59 PM (site time)

Scoring:
Tracks will scored on Technical, Adrenaline and Originality

Please note:
Most of this was written by me, so there might be some mistakes or things that just don't make
sense. If you have a question or comment, feel free to post it here.

FAQ:

Q: Can we build in the traingle-ish area next to the top-right corner of the blue area?
A: You cannot. I have updated the template image to make it more clear.

Q: Can we use Newton?
A: Yes, in fact, every other tool known can be used. As well as tool that are unknown.

Q: Can I use tunnels, and can I raise the whole template 10m to use tunnels?
A: You can use tunnels, but you cannot raise terrain on the entire template. If you want to create tunnels or trenches, you can only change the terrain locally.

Q: Does the 20kph speed limit on special sections mean you cannot even enter them with a speed higher than that (eg. mcbr or final brake run), or just that any transport wheels/lims cannot make the train go faster than that?
A: The train can have any speed going through a segment, but the actual setting for the transport speed in the dialog box must be under 20 kph.

Q: Will the track be tunnel tested against the supports that are "power lines", or do they just represent the height above which we are not allowed to build?
A: This is a bit of a grey area. The tunnel test is not 100% solid, as some areas of the tunnel cannot be touched by riders. To make sure everything is fair I will split up the rule:

1. Track and supports must go under the power lines, as in the actual lines themselves.
2. If a piece of power line sticks through the middle of the tunnel during the tunnel test, you will fail
the tunnel test and lose technical points, but you will not be disqualified.

Q: And with the top speed being 140-155kph does that mean it has to reach a top speed in that range?
A: Yes. At some point the speed of the train should be 140 kph or higher, but it must never go faster than 155 kph.

Q: In regards to submitting, I remember in previous years the tracks were given to judges anonymously and therefore tracks were not allowed to be posted on the exchange until the judges completed rating the tracks. Does this remain in effect or are we free to post once the deadline passes?
A: For the moment it is not allowed to share (anything related to) your track before the judges are finished scored.
Last edited by hyyyper on April 9th, 2012, 3:44 pm, edited 1 time in total.
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Post February 29th, 2012, 7:09 pm
yoshifreak Premium Member
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So just to clarify, the area I circled is considered outside the red inverted U and off limits for both track and supports?

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Post February 29th, 2012, 7:51 pm

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im in :) looks like fun

whats the hieght n speed n such in mph

Post February 29th, 2012, 8:11 pm
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yeah, that seems hard to do. if no track/supports (supports with the exception of course) are allowed in the coaster section, and no track/supports can go over the power lines, than how would a fit a hill in as the 2nd element? i mean, it would have to be one giant hill.

Post February 29th, 2012, 8:42 pm
Tetsu Premium Member
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I second yoshi's question. I think its not to be built on but it is a bit confusing there.

Post February 29th, 2012, 10:46 pm

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can you convert those speeds and meters to mph and feet please.

Post February 29th, 2012, 11:08 pm

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You can't do it yourself?
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Post February 29th, 2012, 11:14 pm

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can you use newton? I think so, but where.(I don't really use newton, new to no limits,so it's confusing.)

Post February 29th, 2012, 11:50 pm
yoshifreak Premium Member
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Originally posted by dlrrigo

can you use newton? I think so, but where.(I don't really use newton, new to no limits,so it's confusing.)


Type "140 kph to mph" into google and see what happens. Rinse and repeat for anything else in this topic you can't figure out.

Congratulations, you're now an independent internet user.

Post March 1st, 2012, 1:12 am
Coasterkidmwm User avatar
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Yes you can make your ride with newton.
"Careful man, there's a beverage here!"

Post March 1st, 2012, 1:23 am

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I would expect to see 90% of entries done with Newton.

Post March 1st, 2012, 2:19 am
Tetsu Premium Member
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Thanks for the answer hyyyper. Now back to fix my turn.

Post March 1st, 2012, 2:22 am
hyyyper User avatar
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Originally posted by yoshifreak

So just to clarify, the area I circled is considered outside the red inverted U and off limits for both track and supports?



It is off limits, I have updated the template image to clarify this.




Originally posted by highthrills2

im in :) looks like fun

whats the hieght n speed n such in mph


I have added the imperial values, do note that these are estimates, rounded towards the safe side (i.e. max values are rounded down) and we will check the ride with the metric values.


Originally posted by RideWarriorNation

yeah, that seems hard to do. if no track/supports (supports with the exception of course) are allowed in the coaster section, and no track/supports can go over the power lines, than how would a fit a hill in as the 2nd element? i mean, it would have to be one giant hill.


Does that really look so hard? Be a little creative, I can think of 5 different solutions for the problem you describe. Granted, few of them would be in true B&M style, but that is not the relevant to the contest.


Originally posted by dlrrigo

can you use newton? I think so, but where.(I don't really use newton, new to no limits,so it's confusing.)


Yes, you can use any tool you like. But if you're new to NoLimits, newton might be too difficult.
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Post March 1st, 2012, 8:10 am

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Can I use tunnels, and can I raise the whole template 10m to use tunnels.

Post March 1st, 2012, 9:11 am

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This template looks really fun, hopefully I will have time to submit an entry.

One question, does the 20kph speed limit on special sections mean you cannot even enter them with a speed higher than that (eg. mcbr or final brake run), or just that any transport wheels/lims cannot make the train go faster than that?

Edit: Another question, will the track be tunnel tested against the supports that are "power lines", or do they just represent the height above which we are not allowed to build?

Post March 1st, 2012, 9:20 am

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Nice job on the contest, i'm in. But I'm confused on the power lines part. Nothing can go over the power lines? But can we go under the power lines? Cuz if we cant go under doesnt that render the right half of the "U" shape useless?

And with the top speed being 140-155kph does that mean it has to reach a top speed in that range?

Post March 1st, 2012, 11:17 am

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^i was thinking the same thing. i think the track should go above the power lines, but not under or through. if a power line falls then the ride is closed, if the line breaks and the track goes over though then lightning will be less likely to hit the lines in place of the coaster and it would be simpler to maintain in that sense.

Post March 1st, 2012, 11:30 am

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Originally posted by richie5126

^i was thinking the same thing. i think the track should go above the power lines, but not under or through.


Originally posted by hyyyper


The blue diagonal lines are power lines, track and supports cannot
go over them.


Post March 1st, 2012, 11:52 am

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F0r the 4th (5th? 3rd?) year in a r0w I will n0t be participating!

NB: My key inbetween i and p is br0ke, g0tta use 0's and l00k type like a kid with d0wns.
[19:47:28] rcking04: /smoke bong through wrong end

Post March 1st, 2012, 1:59 pm

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so under the power lines work? still not clear on this...

Post March 1st, 2012, 2:04 pm

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You almost have to go under the power lines. I suppose you could build to the inside of the build area, but that's more trouble than it's worth. Also renders 1/4 of the template useless.

Post March 1st, 2012, 2:50 pm

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Originally posted by richie5126

so under the power lines work? still not clear on this...


Yes, if you cross the power lines you have to go under them. Correct me if I'm wrong hyyyper, but the power lines will be part of the tunnel test, right?

Post March 1st, 2012, 2:55 pm
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Originally posted by umop episdn

Can I use tunnels, and can I raise the whole template 10m to use tunnels.


You can use tunnels, but you cannot raise terrain on the entire template. If you want to create tunnels or trenches, you can only change the terrain locally.



Originally posted by Wing-Over

This template looks really fun, hopefully I will have time to submit an entry.

One question, does the 20kph speed limit on special sections mean you cannot even enter them with a speed higher than that (eg. mcbr or final brake run), or just that any transport wheels/lims cannot make the train go faster than that?


The train can have any speed going through a segment, but the actual setting for the transport speed in the dialog box must be under 20 kph.



Edit: Another question, will the track be tunnel tested against the supports that are "power lines", or do they just represent the height above which we are not allowed to build?


This is a bit of a grey area. The tunnel test is not 100% solid, as some areas of the tunnel cannot be touched by riders. To make sure everything is fair I will split up the rule:

1. Track and supports must go under the power lines, as in the actual lines themselves.
2. If a piece of power line sticks through the middle of the tunnel during the tunnel test, you will fail
the tunnel test and lose technical points, but you will not be disqualified.



Originally posted by Jaynen


And with the top speed being 140-155kph does that mean it has to reach a top speed in that range?


Yes. At some point the speed of the train should be 140 kph or higher, but it must never go faster than 155 kph.




It seems that the power lines rule caused some confusion. Please let me know if everything is clear now. If not, I will clarify the rules some more.
Image

Post March 1st, 2012, 3:53 pm

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Clear to me now. This is gonna be tough. But I like the challenge!

Post March 1st, 2012, 7:46 pm

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