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2012 NLT - Round 1 SCORES PAGE 11

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Post March 2nd, 2012, 7:39 pm

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^soooo does this mean we can have a flying TIE fighter over the ride area if it matches the theme?

Post March 2nd, 2012, 7:58 pm
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^Sure, just make sure that TIE fighter isn't in a no-fly-zone [;)]
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Post March 2nd, 2012, 8:56 pm

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I was planning on making another 3ds track to simulate the smaller ride we are building over. Would that be allowed?

Also, does this mean 3ds trees cannot be placed outside of the template? What about 3ds terrain?

Post March 2nd, 2012, 9:47 pm

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can i make a new coaster in NCK that's 132 feet and place it in the area, then put supports under 40 m in the empty spaces?

Post March 2nd, 2012, 10:00 pm
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Well, after moving my track a bit I have a pretty good ride coming along. Not sure if Ill enter it into this contest but its working out for now. As for the power line issue, easy, use a tunnel to cover the track so should the lines fall, they hit the tunnel structure and not the track.

Post March 3rd, 2012, 2:39 am

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Well my ride's probably not going to be high quality. I didn't have the space for the transitions and ideas I wanted, so it's kind-of a mixed bag. Oh well, it's a pretty fun ride!

Post March 3rd, 2012, 10:43 am

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The tight U only allows for an out and back type of ride. spoiled my whole Giavanola-inspired ride. then again the supports wouldve be a nightmare...

Post March 3rd, 2012, 11:31 am
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Originally posted by Wing-Over

I was planning on making another 3ds track to simulate the smaller ride we are building over. Would that be allowed?


Remember that pointless poop like that starts getting deleted if my computer can't process the 20879137401923847 zillion polygons.
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Post March 3rd, 2012, 12:34 pm

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Originally posted by 4dfan

The tight U only allows for an out and back type of ride. spoiled my whole Giavanola-inspired ride. then again the supports wouldve be a nightmare...


Not necessarily. You could save each element separately and support them. Import to construction kit, export the supports as 3ds, and now you have supports.

Post March 3rd, 2012, 1:22 pm

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Ill give this a shot. Gives me a chance to redeem myself from the 3rd Gen Giga contest

Post March 3rd, 2012, 8:18 pm

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Post March 3rd, 2012, 9:25 pm
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Originally posted by 4dfan

Giavanola


I CAN'T SPELLZ
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Post March 4th, 2012, 10:11 am

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Not necessarily. You could save each element separately and support them. Import to construction kit, export the supports as 3ds, and now you have supports.


clearly someone has never seen a Geeuhvunohlah coaster supported before. its the kind of support work which is close to box supports yet not quite.

also, what are the amount of g-forces B&M tends to stay in between? or is this a total custom design allowing for 5 g turns?

Post March 4th, 2012, 12:03 pm

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^&^^ He's saying make the supports 3D objects, therefore "allowing you" to place them outside the region I think. Either way the judges would find some way to disqualify a ride like that; would basically be cheating.

Post March 4th, 2012, 12:38 pm
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Keep your supports where they should be. It's highly likely I'd delete a complex object like that anyways and then you get points docked for mysterious floating track.
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Post March 5th, 2012, 1:38 am

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Originally posted by AJClarke0912

^&^^ He's saying make the supports 3D objects, therefore "allowing you" to place them outside the region I think. Either way the judges would find some way to disqualify a ride like that; would basically be cheating.


No, I'm saying save sections of the track separately to support them easier.

Post March 5th, 2012, 4:14 am

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I just love the two words, beach and Canada in the same sentence. Funny. And yes I know they do have beaches, lake and ocean. Very creative Template. Good work on that.

Post March 5th, 2012, 4:17 am
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Originally posted by Coasterkidmwm

If my computer can't load your track properly I'm going to start deleting 3ds

Originally posted by Coasterkidmwm

Originally posted by Wing-Over

I was planning on making another 3ds track to simulate the smaller ride we are building over. Would that be allowed?

Remember that pointless poop like that starts getting deleted if my computer can't process the 20879137401923847 zillion polygons.

Originally posted by Coasterkidmwm

Keep your supports where they should be. It's highly likely I'd delete a complex object like that anyways and then you get points docked for mysterious floating track.

Originally posted by Coasterkidmwm

Originally posted by 4dfan

Giavanola


I CAN'T SPELLZ


BEST....JUDGE....EVER!
Coastercount: 1410 (I've seen the world and it's horrid contraptions... @.@)
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Post March 5th, 2012, 6:48 am

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Post March 5th, 2012, 7:37 am

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I took a look at the template and... I'm in, I got some cool ideas; it's a good chance to finally build a B&M hyper. [:)]

Post March 5th, 2012, 12:36 pm
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Originally posted by Dirk_Ermen
BEST....JUDGE....EVER!


Not sarcastic I hope?
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Post March 5th, 2012, 12:39 pm

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Post March 5th, 2012, 5:29 pm

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Track deleted.

I no longer liked it at all and saw how bad the trackwork was because I didn't have room and I didn't care to try more than 25 times to make a curve and the layout is uninspired.

I feel like this is me with every coaster I make. Especially the bad trackwork part.

Post March 5th, 2012, 6:42 pm
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^^^Newton noobs complaining about a turn^^^
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Post March 5th, 2012, 6:57 pm

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Originally posted by AJClarke0912

Track deleted.

I feel like this is me with every coaster I make. Especially the bad trackwork part.


The type of coaster is large enough to give handbuilding a try, isn't it? [:)]

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