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Gordes

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Post March 15th, 2012, 6:41 pm
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I don't want to give away too much about this ride just yet. Only that it is based on the village Gordes in the southern part of France. It's a heavily themes ride. Here's a teaser:

Image

Post March 15th, 2012, 7:05 pm
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Hmmm racey. I'm assuming this isn't coherent with a particular style since the corkscrews are the opposite of what they should be if you were doing that?
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Post March 15th, 2012, 7:47 pm

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Looks totally awesome, actually. Looks like decently good build quality, some nice ideas, and cool theming!

Post March 15th, 2012, 9:36 pm

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This does not Suc! Get it it's another place in France ;)
YES!

Post March 15th, 2012, 11:28 pm

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yayz more sexeh 3dses! unfortunately that means my computer will lag even worse. can't wait to see how you integrate the 3ds in this ride though, looks great so far!

Post March 15th, 2012, 11:50 pm

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Post March 16th, 2012, 1:05 am
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not saying this will be bad, but just want to remind everybody that .3ds don't make up for crappy trackwork....just saying
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Post March 16th, 2012, 3:53 am
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@ Coasterkidmwm: No it's not a racer but the two corkscrews are on either side of a mcbr ;). I'm not going for a particular style but it is similar to something custom vekoma would make.

@ richie5126: The supports are modeled and not created in NL itself ;)

@ Metazoanhaddock: Although I may not have used any fancy tool besides the AHG, I wouldn't say the trackwork is crappy

Post March 16th, 2012, 9:56 am

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Post March 16th, 2012, 10:56 am
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@PvM: i wasn't saying anything about your trackwork, my response was more directed at those in this thread who concentrate on the "pretty" .3ds...
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Post March 16th, 2012, 12:06 pm
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Originally posted by PvM

@ Coasterkidmwm: No it's not a racer but the two corkscrews are on either side of a mcbr ;). I'm not going for a particular style but it is similar to something custom vekoma would make.


Good job with timing then :)
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Post March 16th, 2012, 6:09 pm

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Track work needs to go a long ways but I love the landscape, lookin forward to riding this.

Post March 17th, 2012, 3:08 pm
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@ 4dfan: Please remember that track was done 5 years ago. This, however not perfect, I'd say is a lot better shaped.
@ Metazoanhaddock: Ok sorry, I misunderstood your first comment..
@ Jaynen: How could you tell from a single picture?

Here's a pic of the layout of the ride.
length: 1059m
height of first drop: 30m
top speed: 83km/h
inversions: 4

Image

Post March 17th, 2012, 9:00 pm

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Love that layout! Very cool ending/beginning. I like seeing original and "janky" layouts that have that level of impracticality. It's kind-of what makes coaster nerds say "that's an interesting coaster" in real life. Like the end to The Ultimate (or really The Ultimate in general).

Like the ride, trackwork looks solid enough to satisfy someone like me. Scenery looks pleasant too. Much approved.

Post March 18th, 2012, 9:55 am

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I think it would be nice to show us where you may have put rock tunnels or something, those would go well with the areas that go under the MCBRS.

Post March 18th, 2012, 10:12 am

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Post March 18th, 2012, 6:43 pm

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Originally posted by PvM
@ Jaynen: How could you tell from a single picture?


Tell what? The track work is bad or I like the landscape?

Post March 19th, 2012, 7:33 am
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Originally posted by Jaynen
Tell what? The track work is bad or I like the landscape?


that the trackwork is bad ;)

Post March 19th, 2012, 7:43 pm

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