Board index Theme Park Discussions Theme Park News & Construction! Mr. Freeze Reverse Blast!

Mr. Freeze Reverse Blast!

Theme Park Construction And News Forum

Post March 21st, 2012, 6:31 pm

Posts: 2252
Points on hand: 5,889.00 Points
Location: Illinois (SFGAm), USA

Post March 22nd, 2012, 3:32 am

Posts: 6124
Points on hand: 10,012.00 Points
Location: Minnesota, USA
Now that's cool. The experience is going to be completely different. It will be badass facing downwards as the train climbs the spike.

Post March 22nd, 2012, 10:00 am

Posts: 104
Points on hand: 943.00 Points
Location: California, USA
oh so now six flags is doing what they did to superman... not a bad idea actually, superman is wayyy better now.

Post March 22nd, 2012, 10:17 am
GavG Premium Member
Premium Member

Posts: 848
Points on hand: 973.00 Points
Bank: 950.00 Points
Location: Hull, United Kingdom
I think this is a good way to add a new twist to an existing ride. They should do the same to Irn Bru [:P]

Post March 23rd, 2012, 10:05 am

Posts: 279
Points on hand: 1,369.00 Points
actually looks like Irn Bru is exactly the same, forwards and backwards, but... just looks like it maybe...

Post March 23rd, 2012, 10:13 am
gouldy User avatar
Premium Member
Premium Member

Posts: 7827
Points on hand: 3,634.00 Points
Bank: 25,088.00 Points
Location: WOLVERHAMPTON, England.


Post March 23rd, 2012, 12:39 pm
GavG Premium Member
Premium Member

Posts: 848
Points on hand: 973.00 Points
Bank: 950.00 Points
Location: Hull, United Kingdom
It was indeed [:)]

I wondered who would make that same comment.

Post March 23rd, 2012, 1:19 pm

Posts: 358
Points on hand: 1,015.00 Points
Location: San Fransisco, California, USA
They actually de-intensified the rides. When the train ran normally the reverse trip was actually faster. The launch sends the riders at 70mi/h and the reverse fall sends them at 80mi/h. Now you go faster forwards.
YES!

Post March 23rd, 2012, 2:14 pm

Posts: 3153
Points on hand: 2,837.21 Points
Bank: 6,969.69 Points
A: What makes you think they won't have the same LIMs on the spike (it has to get back over that tophat still), and B: since when does a ~200' drop equal 80mph? I get about 77mph for a 200' fall under ideal conditions, meaning no friction or air resistance to slow the train down.

EDIT: Unless that vertical track is 242' and the drop is 218'...then I could see where you got the numbers from. The numbers I saw on rcdb and I remember from before were a 218' spike, but I just found another source that said 242' spike. I guess they might accelerate the train a bit downwards, although it doesn't look like it. Wish I could've ridden SFoT's version...I rode Chiller the day before it crashed, and was at SFoT that summer. Freeze (along with all Premier coasters I think) was still closed at that time. Too bad, looks awesome.

My first point still stands though.

Post March 23rd, 2012, 2:48 pm
Mikey User avatar
Site Admin
Site Admin

Posts: 1598
Points on hand: 6,054.50 Points
Location: Houston, Texas

The elements of this ride in order:

Load
Transfer
Launch
Stinger
Horse Shoe
Needle

The launch speed is manually adjustable within the PLC, normal values between 63 and 78 to account for windage, daily unit friction values, and air temperature.

In order for a successful cycle the launch speed only needs to be high enough to clear the stinger and horse shoe elements and to get the first two cars of the unit on to the LIM set on the needle.

The LIM Set on the needle is capable of forward and reversing thrust depending upon entrance and exit velocities of the incoming unit.

For backwards launch, slightly slower launch velocities will be used to avoid guest knocking them self out on the grab bar or the seat back in front of them. More reliance on the capabilities of the needle LIM set is required for a successful cycle completion.
Image

Post March 23rd, 2012, 3:08 pm

Posts: 358
Points on hand: 1,015.00 Points
Location: San Fransisco, California, USA
I read that it does accelerate and push you down through the needle. @Mikey, Mabe your right. If so then I have to discredit my source.
YES!

Post March 23rd, 2012, 3:08 pm

Posts: 3153
Points on hand: 2,837.21 Points
Bank: 6,969.69 Points
How much more reliance is needed for the LIMs on the "needle"? Riders there are already experiencing at least -1G acceleration by default assuming constant velocity or greater. I'm guessing it'll still just have a slight acceleration (as opposed to maintaining velocity) to make it a bit stronger than before, but still at or below the launch force...?

Post March 23rd, 2012, 3:49 pm

Posts: 169
Points on hand: 686.00 Points
Location: USA
Im actually upset with this. I havent had a chance yet to ride either of these, NORMAL. i guess six flags hates positive acc g's, haters.

Post March 23rd, 2012, 4:06 pm
Mikey User avatar
Site Admin
Site Admin

Posts: 1598
Points on hand: 6,054.50 Points
Location: Houston, Texas

She will valley in the event the LIMs on the needle fail, there is simply not enough momentum generated from the launch to complete the cycle.

Image

Image

Image
Image

Post March 23rd, 2012, 7:38 pm
Coasterkidmwm User avatar
True Addicts
True Addicts

Posts: 12283
Points on hand: 8,049.10 Points
Bank: 15,000.00 Points
Location: Illinois, USA
Originally posted by OinzCEO17

Im actually upset with this. I havent had a chance yet to ride either of these, NORMAL. i guess six flags hates positive acc g's, haters.


It still has to make it over on the forwards trip, and I doubt this is a super permanent step. I still don't really see the problem but whatever.

S:TE at SFMM was a "we made it actually work again" fix since it was in an embarassing condition, whereas Mr. Freeze's problems were more on the sliding table mechanism, which this isn't a fix for and that has been "fixed" years ago.
"Careful man, there's a beverage here!"

Post March 23rd, 2012, 11:48 pm

Posts: 358
Points on hand: 1,015.00 Points
Location: San Fransisco, California, USA
I wonder if the Chiller would have been part of this campaign?
YES!

Post March 24th, 2012, 11:37 am
Mikey User avatar
Site Admin
Site Admin

Posts: 1598
Points on hand: 6,054.50 Points
Location: Houston, Texas

They run similar hardware setups so I can't see why they couldn't participate in this. It was left up to the parks as to weather they wanted to participate in this or not.
Image

Post March 24th, 2012, 3:51 pm

Posts: 249
Points on hand: 1,034.00 Points
Location: USA
I tend to stay away from this ride and stick to Batman, Titan, and Texas Giant because I just don't find it all that enjoyable (just my opinion, and I tend to get off with a headache), but this is worth trying at least once.

Post March 25th, 2012, 7:49 am

Posts: 6124
Points on hand: 10,012.00 Points
Location: Minnesota, USA
Originally posted by RoadRunner88

I wonder if the Chiller would have been part of this campaign?


I think it's safe to say yes [lol] Considering Six Flags' new formula for park operation:

*Change absolutely anything and everything possible with any and every ride we own every year --> rename them something different to produce the illusory effect that a poopload of activity is happening at our parks.


Notice I didn't technically bash this method... I mean I'm sure they're actually succeeding in the eyes of the GP. Superman: Escape from Krypton was a cool transformation, and at least they're keeping their Stand-Ups (Chang, Iron Wolf) rather than bailing on them completely!

Post March 25th, 2012, 10:40 pm
Mikey User avatar
Site Admin
Site Admin

Posts: 1598
Points on hand: 6,054.50 Points
Location: Houston, Texas



Return to Theme Park News & Construction!

 


  • Related topics
    Replies
    Views
    Last post