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2012 NLT - Round 1 SCORES PAGE 11

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Post March 29th, 2012, 2:12 am
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The deadline is passed and I have received 14 entries. I have only checked the trackfiles themselves, but not yet if those rides comply with all the rules.

Today I will randomize the tracks and remove all the links to users. The judges will then be able to start rating as I check if all the tracks are valid.

Because there are only 14 entries (possibly less after DQs) the top 8 tracks will continue into the match-up round 2. The four winners from those match-ups will continue to the final.

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Post March 29th, 2012, 7:39 am
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Gutted my track was no where near supported enough to submit. Good luck to those who entered :)
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Post March 29th, 2012, 8:28 am

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When do we get to know if we are DQd or not? before or after the ratings?

Post March 29th, 2012, 9:30 am
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If all goes to plan, before the end of this week. Maybe even before tomorrow.
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Post March 29th, 2012, 11:27 am

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I do hope im not DQ'd. i used the imperial scales.

Post March 29th, 2012, 3:22 pm
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Originally posted by mkingy

Gutted my track was no where near supported enough to submit. Good luck to those who entered :)


Ahhh dude wtf. Was hoping you'd submit something!
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Post March 29th, 2012, 3:30 pm

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Originally posted by mkingy

Gutted my track was no where near supported enough to submit. Good luck to those who entered :)


Why didn't you just throw some prefabs onto it like I did? What's the worst that can happen? You spend 15 minutes supporting only to not make it to the next round?

Post March 29th, 2012, 4:35 pm

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Gutted if i realise my custom supports didn't make it. Eitherway, am i in the next round?

Post March 29th, 2012, 6:01 pm

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It's been less than 24 hours since the deadline. Did you read anything on the last two pages about how we won't even know who's DQ'ed until probably tomorrow?

Post March 29th, 2012, 6:33 pm
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Originally posted by boneplaya
Why didn't you just throw some prefabs onto it like I did? What's the worst that can happen? You spend 15 minutes supporting only to not make it to the next round?

Originally posted by TheArchitect
Ahhh dude wtf. Was hoping you'd submit something!


Slight issue with having the girlfriend up to stay this last week so I've actually barely been on the computer. Probably finish up the supports tomorrow and put it on the exchange anyway :)
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Post March 29th, 2012, 6:42 pm

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Slight issue with having the girlfriend up to stay this last week so I've actually barely been on the computer. Probably finish up the supports tomorrow and put it on the exchange anyway :)


Damn women!

Post March 30th, 2012, 3:39 pm

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More chance of victory! I hope my surprise kept you on edge! (Spoiler)

Post March 30th, 2012, 4:27 pm
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I have checked the tracks and 3 entries broke the rules and are therefore disqualified.

two entries had the wrong combination of trains and cars, and one had the wrong top speed, wrong trains and cars combination, and went below the height limit in the blue area.

The members will receive an email, and if you don't get an email, your track was legit.

EDIT: If you have received an email stating that you're DQ'd, please check your ride to check if I didn't accidentally DQ you.
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Post March 30th, 2012, 6:44 pm

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So how long till we can post pics/videos of our rides? Or do we have to wait for the judging to be done?

Post March 30th, 2012, 10:20 pm

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I don't think that the train and car rule was really a fair one since if you had more trains then all you were doing was increasing capacity.
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Originally posted by richie5126
T: all newtons on this site are smooth so this must be high.

Post March 30th, 2012, 11:15 pm

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well yeah a real life coaster in a formal thrill ride park should have at least a 3 train minimum for max capacity. Even X2, designed mainly for two trains, ran a third later on.

Post March 30th, 2012, 11:23 pm
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Originally posted by Bottom_Feeder_13

I don't think that the train and car rule was really a fair one since if you had more trains then all you were doing was increasing capacity.


There has to be some sort of limit, to keep people from going 10 trains on us.

Post March 30th, 2012, 11:31 pm

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^ Nah you could just down rate them for having bad stacking or un-realistic load times.
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Originally posted by richie5126
T: all newtons on this site are smooth so this must be high.

Post March 31st, 2012, 4:08 am
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The train rule was there to make it more challenging. Running fewer or shorter trains than required would give you an advantage.

Having that said, I do like your suggestion, Bottomfeeder and see if I could use that set-up in the future.
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Post March 31st, 2012, 9:52 am
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Shorter trains allow you to have worse G's. Maverick doesn't have 3 car trains because they thought they would be cute.
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Post March 31st, 2012, 2:36 pm

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Shorter trains allow the designer to be more nimble in applying g's. Longer train is slower and more lag.

Post March 31st, 2012, 3:26 pm

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Right guys, im out of the comp, a dissapointment, but no-one really cares because i suck anyway.

Post March 31st, 2012, 4:06 pm

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Well as long as you keep building, that's all that matters.

Post March 31st, 2012, 4:49 pm
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Originally posted by Xtremecoasta

Right guys, im out of the comp, a dissapointment, but no-one really cares because i suck anyway.


Someone is a negative nancy. If you think anyone started out "good" you're dead wrong.
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Post March 31st, 2012, 5:38 pm
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