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Chicken Escaped!

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Post May 8th, 2012, 11:12 am

Posts: 177
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Hi guys!

You may have noticed my new coaster in the exchange yesterday.

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Behind the scenes: No 3Ds! [^]

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Download :
http://www.coastercrazy.com/track_exchange/detail/19038

Enjoy and comment! [;)]

Post May 8th, 2012, 6:21 pm

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That is the most epic use of default station gates ever.
RIP
Log Jammer, SFMM
1971-2011
Originally posted by richie5126
T: all newtons on this site are smooth so this must be high.

Post May 9th, 2012, 1:15 am

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This would be even cooler if it was a shuttle based vekoma mini boomeranage.. goes to the eedge stops n then launches u backwords n up n around n down through the atation n out the back n then repeat. :)
i still like it even though it was confusing

Post May 9th, 2012, 7:05 am

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Thanks bottom for noticing that! I'm happy as they line up perfectly! ;)

highthrills, uh? lol

Post May 9th, 2012, 8:40 am
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Is this a shuttle?
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Post May 9th, 2012, 9:21 am

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In Nolimits yes (and two files), but in real life nope.

Post May 9th, 2012, 9:46 am

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Location: OH, USA
I have to say, the coaster itself is mediocre, and the fact that you need two files to make it work makes it basically useless, but the support work and environment customization is something I've never seen before. I'm really, really impressed by that. You should try a similar theme (or at least level of customization) on a full-circuit coaster that actually works [:)]

Post May 9th, 2012, 10:00 am

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Mediocre? Why?

And I tried to be original with that tilt-section, that's a pity you don't like it. =)

Post May 9th, 2012, 10:48 am

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Location: Vancouver, WA
Not everyone will like your coasters, or mine, nor any other members here on CC.

I like originality in rides. I guess riding 2 coasters and using imagination to make them a single ride experience is not in these days.

Very unique. On the other hand, I too would like to see that station work on a "circuit/boomerang", single track coaster. You did a great, great job on that.

Post May 9th, 2012, 11:45 am

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Don't worry Onjin, I fully understand boneplaya's first sentence, I wasn't sarcastic. ;p
I also understand that it's a bit tricky to manage with the two files.. :/
I hope NL2 will be more customizable ; I also like having working stuffs and I start to see the limits of No"Limits". :D

Thanks you again, that's was the first time I was messing with supports that deep, I'm quite happy with the result too.

But I just want to know why you found the coaster part "mediocre" boneplaya?
It's supposed to be a family ride for a small park (french contest), so yeah, it's not high nor long. But if you find any mistakes, I'll be open to hear them. I don't have awesome skills in NL, and reviews/criticisms are always welcome. =)

Thanks again guys!

Post May 9th, 2012, 11:50 am

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Oh, I'm all for imagination and originality, but there's a point where it becomes ridiculous. That's my opinion, anyway. And it's mediocre because it's so hard to ride. I don't really remember the track work, to be honest - I think I only rode part 2 (that's why I didn't post an "official" rate - I was too lazy [:)]).

Seriously, though, I really loved your support work - it was almost literally indistinguishable from 3ds!

Post May 9th, 2012, 3:47 pm

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I disagree with boneplaya in that I think it's a great idea to use the tilt section. Vekoma should use it more since they took the time to develop it for Gravity Max... and that coaster is freaking Taiwan where we can't ride it lol. I agree with him though in that I feel your ride is too much of a one trick pony. There should have been more to the layout. It was literally a drop and some windy turns. The coaster as a whole needed work, not so much the tilt section.

It feels like a prototype at a manufacturer's facility, essentially. With theming.

Post May 9th, 2012, 5:57 pm

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I can say, for my own defense, that it's short because the park didn't has enough money to order a longer layout from Vekoma, knowing the tilt-section is expensive in itself.

Also, I liked this layout because it has a signature element (the first helix) and an overall nice shape. That's what's make a coaster memorable in my opinion, more than the lenght.

But don't get me wrong, lol, it's objectively too short. :p

Post May 9th, 2012, 6:41 pm

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poop! I reached my 3 track limit and now I have to wait until tomorrow to ride the second half hahaha.

Post May 9th, 2012, 10:24 pm

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*motherofgod.jpg* How the heck did you do that?!
A man has needs and that needs is booze.

Post May 9th, 2012, 10:46 pm

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You think maybe you could have tampered with the nltrack stuff or ahg glitched the ride?

Post May 10th, 2012, 11:13 am

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^ I tried with the AHG glitch (like in my Stargate ride, yeah! \o/) but I really don't know how to work properly with that tool.. And since it was tricky enough, I gave up.

Also, here we can have the section both flat and tilted, that's good for pics. =)

Post May 10th, 2012, 6:36 pm

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i would presume that the ahg glitch would come first, then the track would be shaped afterwards. It would take a bit of handsculpting ability, though...


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