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Mustbuildcoasteritis

Discuss anything involving No Limits Coaster Simulation.

Post July 3rd, 2012, 11:10 am

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I am experiencing something right now that I call "mustbuildcoasteritis", which is the undeniable urge to start a new project. It is something that I am almost always experiencing, for example I probably started 10+ new projects while working on Explorer. The somewhat good thing about this condition is that almost all of my uploaded tracks are rides that I started, didn't work on for a while, and then just on a whim decided to finish. But that's beside the point. I know I could be doing better things with my time lol, especially since that most of everything that I start doesn't even get halfway done, but I just can't deny the urge to open the editor, and let my little bit of creativity take flight. [:p]

Do any of you also have this condition?
Last edited by disaster249 on July 3rd, 2012, 11:12 am, edited 1 time in total.

Post July 3rd, 2012, 1:32 pm

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Unfortunately yes.
I have a couple unfinished projects because of this.
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Post July 3rd, 2012, 3:30 pm

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I have that every day.[approve]
A big drop is a good drop.

Post July 3rd, 2012, 4:22 pm
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Originally posted by gforce1994

I have that every day.[approve]
we can tell

Post July 3rd, 2012, 4:34 pm

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Originally posted by gforce1994

I have that every day.[approve]


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[19:34:14] RideWarriorNation: jim
[19:34:27] RideWarriorNation: can you pls change sig
[19:35:22] Jcoasters: ok
[19:35:39] RideWarriorNation: ty

Post July 3rd, 2012, 6:34 pm

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I have this condition, but with a mutation on it. It's called the "I have fantastic ideas, and would like to try them, but ultimately I will not be good enough / ambitious enough / have enough time to make them" syndrome. It involves me thinking of something, dreaming of how cool it could be, then a realization effect where the realistic side of my brain says "silly AJ, there is no way you could make something like that!" And then it backs it up with real-time statistics and telemetry data such as "you are not good at 3Ds" (which eliminates the ideas alone most of the time), as well as "you are not good enough with trackwork to do that" - among other data shown through history.

Usually at that point the abstract side of my brain dies, only to be revived by an Assault class player in Battlefield 3 within the timespan of a couple weeks. (The server must have the respawn time set to a really long time!) However, if it is on it's last stand and is still barely breathing while on life support (therefore, it didn't end up dying), my brain will say "let's at least try this out in Newton". I then open Newton. I then click about for a couple hours. I then close Newton and go to sleep.

When I open it the next day the track has eroded from what was once a "this could be pretty good I think" track to a "this is pure poop". Turning a track into a "this is pure poop" track requires energy, so the transformation ultimately pulls the cord for the life support for the abstract-sided part of the brain and plugs it's own cord in. Ultimately, a lose-lose situation, because the abstract side dies and the "this is pure poop" track is wasting energy since it's poop.

If not revived, the abstract side of my brain will respawn way off at the US/RU deployment thingie which is like 10 million lightyears away from everything and the vehicles are all gone. So it has to trek back in, where it will only die again.



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Post July 3rd, 2012, 6:42 pm

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Originally posted by AJClarke0912

I have this condition, but with a mutation on it. It's called the "I have fantastic ideas, and would like to try them, but ultimately I will not be good enough / ambitious enough / have enough time to make them" syndrome. It involves me thinking of something, dreaming of how cool it could be, then a realization effect where the realistic side of my brain says "silly AJ, there is no way you could make something like that!" And then it backs it up with real-time statistics and telemetry data such as "you are not good at 3Ds" (which eliminates the ideas alone most of the time), as well as "you are not good enough with trackwork to do that" - among other data shown through history.

Usually at that point the abstract side of my brain dies, only to be revived by an Assault class player in Battlefield 3 within the timespan of a couple weeks. (The server must have the respawn time set to a really long time!) However, if it is on it's last stand and is still barely breathing while on life support (therefore, it didn't end up dying), my brain will say "let's at least try this out in Newton". I then open Newton. I then click about for a couple hours. I then close Newton and go to sleep.

When I open it the next day the track has eroded from what was once a "this could be pretty good I think" track to a "this is pure poop". Turning a track into a "this is pure poop" track requires energy, so the transformation ultimately pulls the cord for the life support for the abstract-sided part of the brain and plugs it's own cord in. Ultimately, a lose-lose situation, because the abstract side dies and the "this is pure poop" track is wasting energy since it's poop.

If not revived, the abstract side of my brain will respawn way off at the US/RU deployment thingie which is like 10 million lightyears away from everything and the vehicles are all gone. So it has to trek back in, where it will only die again.



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[19:34:14] RideWarriorNation: jim
[19:34:27] RideWarriorNation: can you pls change sig
[19:35:22] Jcoasters: ok
[19:35:39] RideWarriorNation: ty

Post July 3rd, 2012, 9:00 pm

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Originally posted by AJClarke0912

I have this condition, but with a mutation on it. It's called the "I have fantastic ideas, and would like to try them, but ultimately I will not be good enough / ambitious enough / have enough time to make them" syndrome. It involves me thinking of something, dreaming of how cool it could be, then a realization effect where the realistic side of my brain says "silly AJ, there is no way you could make something like that!" And then it backs it up with real-time statistics and telemetry data such as "you are not good at 3Ds" (which eliminates the ideas alone most of the time), as well as "you are not good enough with trackwork to do that" - among other data shown through history.



This is exactly why the majority of my projects never get finished lol. First I'll start telling myself "it's no use, you're not any good at (insert aspect here)" and laziness automatically kicks in.

I have maybe... 350 unfinished projects in my tracks folder. Most of which have nothing more than a station and lift. lol.

My current aspirations:

Another, larger, more realistically paced GG
fully braced CCI (think Baba Yaga)
Intamin giga
Intamin hyper
Intamin LSM
BLITZ!
SLC
Launched SLC
Flying Dutchman
Intamin teracoaster (similar to Cataclysm by CJD)
more realistic standup, like manhandler - the suck
Twisted Floorless like Tsar by gouldy.
Reverse launching premier.. been wanting to do this for a while
intamin that is strapped to the side of a skyscraper. (450+ ft. drop out of it, then a 400ft tophat, then back into it via lift)

.... and the list goes on. [:p] Any of these pop out at you as something I should build?

Post July 3rd, 2012, 9:36 pm
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Originally posted by disaster249

Originally posted by AJClarke0912

I have this condition, but with a mutation on it. It's called the "I have fantastic ideas, and would like to try them, but ultimately I will not be good enough / ambitious enough / have enough time to make them" syndrome. It involves me thinking of something, dreaming of how cool it could be, then a realization effect where the realistic side of my brain says "silly AJ, there is no way you could make something like that!" And then it backs it up with real-time statistics and telemetry data such as "you are not good at 3Ds" (which eliminates the ideas alone most of the time), as well as "you are not good enough with trackwork to do that" - among other data shown through history.



This is exactly why the majority of my projects never get finished lol. First I'll start telling myself "it's no use, you're not any good at (insert aspect here)" and laziness automatically kicks in.

I have maybe... 350 unfinished projects in my tracks folder. Most of which have nothing more than a station and lift. lol.

My current aspirations:

Another, larger, more realistically paced GG
fully braced CCI (think Baba Yaga)
Intamin giga
Intamin hyper
Intamin LSM
BLITZ!
SLC
Launched SLC
Flying Dutchman
Intamin teracoaster (similar to Cataclysm by CJD)
more realistic standup, like manhandler - the suck
Twisted Floorless like Tsar by gouldy.
Reverse launching premier.. been wanting to do this for a while
intamin that is strapped to the side of a skyscraper. (450+ ft. drop out of it, then a 400ft tophat, then back into it via lift)

.... and the list goes on. [:p] Any of these pop out at you as something I should build?
make backward launched schwarzkopf coaster

Post July 3rd, 2012, 11:51 pm

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Tue, I try to build over the top ideas but I get carried away by simpler plans.
A big drop is a good drop.

Post July 4th, 2012, 4:45 pm

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Disaster, I would love to see another "tsar like" coaster, but having tried my hand at it myself, it's one of the hardest things to do. But the reversed launched premier would be the coolest ride out of the list you have there, in my opinion.

Post July 4th, 2012, 8:31 pm
cjd

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Must be nice... I've now come to the point where I don't even see the point anymore, because it's too much work for not enough payoff. It always ends the same way, with me pouring 50+ hours of supporting and 3ds into a ride (which is still only barely passable by today's standards) only to still receive mediocre ratings anyway. I REALLY miss the old days where the standards weren't so ridiculously high, you weren't expected to achieve absolute company-specific perfection, and I could just turn an idea into a top-rated coaster within a week or two. That was fun. Then, good ideas paid dividends, and I was constantly thinking and coming up with new things that I wanted to try. But now I can't even muster up the motivation to start a single coaster anymore, because I know it's just going to end in me working my ass off only to receive mediocre ratings with people complaining about a bunch of stupid nitpicky technical things that I honestly don't even care about.

So, yeah, it must be nice to still have the motivation to do anything. I've pretty much given up at this point. This site and its competition, which once stimulated my coaster-building imagination more than anything, has now pretty much single-handedly sucked the fun out of coaster-building for me, because nothing I do is ever good enough anymore. I design with a "would this be fun?" attitude, while everyone else seems obsessed with nothing but company-specific technical perfection nowadays, so I really feel like my time as a designer has come and gone.

Post July 4th, 2012, 8:57 pm

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Yes. We all do. For each uploaded coaster, I would guess we all have 20 or more that will not see the light of day. Too bad the No Limits Unfinished project website is defunct. (can't remember the actual name of the site)

I've had NL now for, over 6 years and have uploaded maybe 10 complete rides, on CoasterSims, NL-E and here combined.

cjd: Very true and very unfortunate. My current project is to satisfy myself. I believe in it enough to finish and upload, while not expecting high rates. I just hope it is as enjoyable to me as to whomever may ride it.
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Post July 5th, 2012, 12:18 am

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@cjd What you said is true. Building isn't nearly as fun for me anymore because the standards are just so high. I feel like I have to please people with my rides, and that just takes the enjoyment out of it for me. I am a hand builder for the most part so I can spend a good deal of time on just the track aspect of a project. I still build anyway, though I have gone periods without building, I always come back because I love how creative I can be in it. Or used to could be in it. I may just build something completely off the wall and post it on here...

I rated your coaster "The Chiller" by the way.

Post July 5th, 2012, 1:16 am

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Originally posted by gforce1994

Tue, I try to build over the top ideas but I get carried away by simpler plans.


Image
[19:34:14] RideWarriorNation: jim
[19:34:27] RideWarriorNation: can you pls change sig
[19:35:22] Jcoasters: ok
[19:35:39] RideWarriorNation: ty

Post July 5th, 2012, 11:21 am
cjd

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Originally posted by disaster249

I rated your coaster "The Chiller" by the way. Great hand building!

Hate to burst your bubble, but that one was built with Newton. Nonetheless, thanks for the rate. Only getting one rate on that coaster when it was released was a huge letdown for me.

Post July 5th, 2012, 12:02 pm

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cjd, perhaps a better way to look at NoLimits for you now is to design only because you enjoy it. Don't even worry about the ratings you'll get (or lack thereof). That's what I do. I actually don't think I've gotten a single full rate on any of my recent coasters. I design because I enjoy the process of going through different layouts, and all that jazz. Also, to me a lot of the fun in designing is the challenge of getting it to meet company-level perfection. I rarely (read: never) actually achieve that, but it's still fun for me to try.

Post July 5th, 2012, 12:36 pm

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Fixed. You know, you should consider that a compliment because that's some pretty good work in Newton if you make me think that it is just ultra good handbuilding. lol.

I can see myself using NL for about another year, then it's off to college where I really don't see myself building virtual roller coasters X hours every day. My upload frequency might be a bit higher from now until then. lol

Whenever I first started playing with NL about 5 years ago, it was for the enthusiasm and love of coasters lol. Now, it's the creativity that keeps me coming back. NL is an art form to me now.

Post July 5th, 2012, 9:29 pm

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Originally posted by cjd

Must be nice...
...so I really feel like my time as a designer has come and gone.


Although this is off-topic, I feel it must be said. CJD I've been here quite a while--only a year or two short of you--and I have always loved your coasters. I still love your coasters...I remember Cataclysm from 2004 deeply inspiring me. I would be overjoyed to see a new creation of yours grace the site's exchange. I rarely visit the site anymore so I don't really rate rides anymore, but I would try getting back into it if some of the old designers were to come back and fill the exchange.

Post July 6th, 2012, 1:30 am

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lol All Jcoasters has done in this thread is post a picture following a quote. How useful!

Post July 6th, 2012, 5:12 pm

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Originally posted by AJClarke0912

lol All Jcoasters has done in this thread is post a picture following a quote. How useful!


Image
[19:34:14] RideWarriorNation: jim
[19:34:27] RideWarriorNation: can you pls change sig
[19:35:22] Jcoasters: ok
[19:35:39] RideWarriorNation: ty


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