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Unnamed - Eurofighter (TESTERS?)

The Hard Hat Area is the place to post construction news about your ride, so this is the place to hype your future upload!

Post July 25th, 2012, 9:39 am

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This is a Eurofighter I started yesterday. Some stats:

Height: 111 Feet

Speed: 55 MPH

Max Pos/Neg G's: +4.7/-1.0

Max Lat G's: 1.2 (Quick spike)


Lift and Drop:
Image

Immelmann:
Image

Another view of the Immelmann:
Image

Side Editor shot:
Image
Last edited by kevlovescoasters on August 24th, 2012, 5:59 pm, edited 1 time in total.
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Post July 25th, 2012, 10:02 am

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Hey do you design these for real because this looks incredible. Keep me updated okay!
A big drop is a good drop.

Post July 25th, 2012, 10:13 am

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Looking neat so far Kev.
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Post July 25th, 2012, 10:22 am

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Thanks. But right now I'm not sure what to add after the Immelmann. I tried looking at other Eurofighters, but the ones I saw only used the Immelmann like on Griffon (not sure what to call it).
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Post July 25th, 2012, 11:10 am
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Shaping looks pretty good so far assuming you're using the new double trussed tower. Keep it going
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Post July 25th, 2012, 11:20 am

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I was actually going to mention that I think the dive loop isn't rotating far enough before diving. At least judging by the immelmans on eurofighters, they seem to be almost entirely inverted before the half-loop. I'm sure it rides wonderfully, though.

About the layout: maybe a low-to-the ground trick track section into a helix into an MCBR?

Post July 25th, 2012, 11:21 am

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Wait a dang second, dive loops rotate?
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Post July 25th, 2012, 11:22 am

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Wait How silly of me.[stupid]
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Post July 25th, 2012, 12:18 pm

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^^^I tried rotating it more, but all it did was create higher lats. I also tried raising the Immelmann higher, so the car wouldn't go through the roll too fast, but it made the pacing really slow. So I'm going to leave it the way it is, unless anyone else has other suggestions.
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Post July 25th, 2012, 12:41 pm

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If there's one thing I remember about the Eurofighters I've been on, it's that they're not particularly comfortable, so perhaps higher lats are appropriate [;)]

Post July 25th, 2012, 4:00 pm

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Ok so I rotated the track sooner, and the lats reach 1.6 for a split second. Keep? Or go back to normal?

Image
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Post July 25th, 2012, 7:35 pm

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keep it
[19:34:14] RideWarriorNation: jim
[19:34:27] RideWarriorNation: can you pls change sig
[19:35:22] Jcoasters: ok
[19:35:39] RideWarriorNation: ty

Post July 25th, 2012, 10:57 pm

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Post July 26th, 2012, 6:18 am

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That's safe, carry on.
mkingy wrote:
Yoda was famously quoted as saying:

Yoda wrote:
Free the Orcas, you must
Sith will prevail, otherwise


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Post July 26th, 2012, 7:05 am
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Originally posted by boneplaya

I was actually going to mention that I think the dive loop isn't rotating far enough before diving. At least judging by the immelmans on eurofighters, they seem to be almost entirely inverted before the half-loop. I'm sure it rides wonderfully, though.

About the layout: maybe a low-to-the ground trick track section into a helix into an MCBR?


Not strictly true:

Image

However, that is a small inversion so I'd stick what Boneplaya said for your larger inversions and be aware if you need to make smaller ones.

Saw is terribly uncomfortable throughout the ride so yeah, 1.6 would be fine.
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Post July 26th, 2012, 5:55 pm

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Can we see a top view in editor with heart line on please? May be a real easy fix to get the 1.6 lat down.

This is an old Euro angled launch into a dive loop and I get .5 max lat.

Image
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Post July 31st, 2012, 9:59 am

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Sorry for the late responce. Anyway, here's the top view: (and looking at the shaping of your Immelmann, mine could be an easy fix.)


Image
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Post July 31st, 2012, 1:19 pm
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The node in the middle of the roll need to be moved to the right (if looking at it from a rider's prospective).

Post July 31st, 2012, 1:52 pm

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^

Image

The lats are now down too a spike of 1.2.
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Post July 31st, 2012, 2:03 pm
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Looks better, but it appears to really snap in the half loop. How does it ride?

Post July 31st, 2012, 2:17 pm

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It rides smoothly.
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Post August 17th, 2012, 8:58 pm

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Sorry for double post, but I've decided to redo the layout:

Changed the Dive Loop to a regular Immelman.
Image

Some turn (the angle makes it look longer).
Image

My attempt at a Heartline Roll :/
Image

Top view of Heartline.
Image

Comment and criticism welcome! What do you think about the heartline roll?

EDIT: Any comments o.O?
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Post August 24th, 2012, 5:59 pm

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Sorry for double post. But I would like at least 2 testers.
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Post August 25th, 2012, 10:05 pm

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