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New NoLimits Tool - NoLimitSetFundament

Discuss anything involving No Limits Coaster Simulation.

Post September 23rd, 2012, 4:25 pm

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Hello Guys,

There is a new NoLimits Tool made by me.
just simply watch this video: http://www.youtube.com/watch?v=h32xO31A1TQ

- Ercan

Post September 23rd, 2012, 4:49 pm
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wow! that's really cool, will definitly save the 3DS nuts time

Post September 23rd, 2012, 6:11 pm

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Awesome stuff! How difficult would it be for you too create a similar program that aligns b&m support connectors with the track where the track connection nodes are? I would pay for a tool like that.. [;)]

Post September 24th, 2012, 3:13 am

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Originally posted by Kyle Sloane

Awesome stuff! How difficult would it be for you too create a similar program that aligns b&m support connectors with the track where the track connection nodes are? I would pay for a tool like that.. [;)]


I am going to release another tool in few days... So I think, I have no time for such a tool... Its a bit difficult to get the banking of any segment node (if there are math genius, give me some advise :) ). In NL2, this connector stuff will be built in.

Post September 24th, 2012, 7:04 am

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Thanks!
mkingy wrote:
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Yoda wrote:
Free the Orcas, you must
Sith will prevail, otherwise


Fluorometholone

Post September 24th, 2012, 12:54 pm
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Very cool tool. Thanks for taking time out of your life to create this for us.
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Post September 25th, 2012, 12:53 am

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Glitch?????????????????? After Flanged ??????????????????All custom support color is lost into black

And It seems you provided us an wrong tool



Image Insert:
Image
94.14 KB

Post September 25th, 2012, 2:44 am

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Originally posted by hzgarfield

Glitch?????????????????? After Flanged ??????????????????All custom support color is lost into black

And It seems you provided us an wrong tool



Image Insert:
Image
94.14 KB


Oh my Mistake [:(!]

I wanted to release this tool later...
I fixed that!

Post September 25th, 2012, 3:17 am

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Image Insert:
Image
163.56#160;KB

Image
Another Unexpective bug?

Caused Simulator losts respond and crash

Post September 25th, 2012, 3:22 am

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Its a memory bug, a random bug... Just reuse the tool. I didn't get reproduced this bug, so I didn't know how to fix that. It seems to be a random memory bug.

Post September 25th, 2012, 4:25 am
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I approve =3
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Post September 25th, 2012, 4:48 am

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Its important that you pm me the *.nltracks, to check the bug.

Post September 25th, 2012, 2:28 pm

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Originally posted by hzgarfield

Image Insert:
Image
163.56#160;KB

Image
Another Unexpective bug?

Caused Simulator losts respond and crash


Looks like an absolutely perfect track. I don't know why you're complaining about that beauty.

Post September 25th, 2012, 7:48 pm

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Post September 25th, 2012, 7:58 pm

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Its Chinese Knock-off??????????????????I don't want to receive too many negative ratings so I just put the videos online


Post September 26th, 2012, 6:08 am

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Originally posted by geforcefan

Originally posted by Kyle Sloane

Awesome stuff! How difficult would it be for you too create a similar program that aligns b&m support connectors with the track where the track connection nodes are? I would pay for a tool like that.. [;)]


I am going to release another tool in few days... So I think, I have no time for such a tool... Its a bit difficult to get the banking of any segment node (if there are math genius, give me some advise :) ). In NL2, this connector stuff will be built in.


I made a Mathematica code, that reads a nltrack file, and generate the banking along each segment as an InterpolatingFunction with the same independent vairable as the bezier curve. It supports conroll and relroll.

Post September 26th, 2012, 6:24 am

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Originally posted by Rousfv

Originally posted by geforcefan

Originally posted by Kyle Sloane

Awesome stuff! How difficult would it be for you too create a similar program that aligns b&m support connectors with the track where the track connection nodes are? I would pay for a tool like that.. [;)]


I am going to release another tool in few days... So I think, I have no time for such a tool... Its a bit difficult to get the banking of any segment node (if there are math genius, give me some advise :) ). In NL2, this connector stuff will be built in.


I made a Mathematica code, that reads a nltrack file, and generate the banking along each segment as an InterpolatingFunction with the same independent vairable as the bezier curve. It supports conroll and relroll.


PM me please :)

Post October 2nd, 2012, 4:28 am

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3D Editor for Flanges and Footers (called later NoLimitsStudio) is in Progress :D

Image

Post October 2nd, 2012, 11:22 am

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Originally posted by geforcefan

3D Editor for Flanges and Footers (called later NoLimitsStudio) is in Progress :D

Image

I think it can merge with fundament tools and Flanges tool into one big tool

Post October 2nd, 2012, 1:04 pm

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Originally posted by hzgarfield

Image Insert:
Image
163.56#160;KB


That would make a great addition to your death coaster series.

Joke aside, that's a really great tool, with it I won't have to rotate my supports .[:D]
Some men see things as they are and say why
I dream things that never were and say why not

Post October 9th, 2012, 5:41 pm

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Post October 9th, 2012, 5:52 pm

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Post October 10th, 2012, 5:42 pm

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Post October 11th, 2012, 1:56 am

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Originally posted by boneplaya

Wow.

But lol @ "0 FPS". That's unfortunate.


I am not rendering the frames constantly. Only If scene needs updated, for example on camera movements.

That will relieve the gpu/cpu.

Post October 11th, 2012, 2:24 am

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Holy crap.... That looks really neat!
mkingy wrote:
Yoda was famously quoted as saying:

Yoda wrote:
Free the Orcas, you must
Sith will prevail, otherwise


Fluorometholone

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