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Nimbostratus - B&M "Giga"

The Hard Hat Area is the place to post construction news about your ride, so this is the place to hype your future upload!

Post September 7th, 2012, 1:14 am

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Post September 7th, 2012, 12:11 pm

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FACT: 1 out of every 1 real life B&M giga coaster also looks massive. :P

Post September 7th, 2012, 12:13 pm

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^LOL

At Jakizle -Yeah she's kinda big. Here is a pic of the entire editor.

But... I'm pretty surprised at how small the editor actually is. Relatively, Nimbostratus is on the bigger end of things as far as all coasters go, but it's not really that huge.


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Post September 7th, 2012, 12:55 pm
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Does this even have a lift hill? I'm interested to see the drop and if it's got anything special, but it seems like you've shied away from showing it. But anyways, love the layout, looking great so far!

Post September 7th, 2012, 2:14 pm

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judging from our layout, and comparing it to the other pics I think I understand your emphases on flat. unique idea for b&m atleast.
What are these for?

Post September 7th, 2012, 2:24 pm

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^Yes it has a lift hill and yes I'm hiding it for now

Post September 8th, 2012, 12:09 pm

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Post September 8th, 2012, 9:47 pm

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^Muahahahah.

Just like... tryin' to keep up attention and advertise heavily haha. Here's a little more.

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Two of the major airtime moments in the ride.

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The hammerhead.



Can I ask you guys two questions?
1- What are your thoughts on the colors of the track with the colors of the train? Honestly the support color isn't really produced yet so it's irrelevant as of now.

2- Are my pictures really shiitty quality? Just wondering if it's just me... they look so terrible and pixelized to me. And I'm not sure if it's always been like it or if I'm just noticing it. Do others have the same quality issue with track that's really far away in the sim? Even close up track doesn't photograph well with me. Maybe it's something with my graphics card? I'm not equipped to make that judgment...

Post September 9th, 2012, 5:43 am
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1) I like the yellow and blue personally.

2) It does look a bit pixelized, nothing major (especially for teaser pictures doesn't especially matter) What resolution are you running the simulation at?
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Post September 24th, 2012, 2:59 pm

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^Thanks. I'm in the one that's like 1360x786

Here are some editor angles to show some more shaping, in angular form of course [;)] Hope you guy can take a hint.


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Post September 24th, 2012, 4:24 pm

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Post September 24th, 2012, 7:20 pm

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^ I thought I already implied that
What are these for?

Post September 24th, 2012, 7:55 pm

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Looks awesome Gerst! Having ridden the only IRL one of these things I must say that yours looks like you've captured the style of it very nicely. And a launch...
Originally posted by AJClarke0912


"Newtony-piece-a-poop upward spiraling barrel roll"

But none of that really hits here so it's okay.


Post September 25th, 2012, 2:01 pm

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Originally posted by gigacoasterfan

...And a launch...


Nope:

Originally posted by GerstlCrazy

^Yes it has a lift hill and yes I'm hiding it for now

Post September 25th, 2012, 4:04 pm

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Yeah I never said there would be a launch haha. Thanks for feedback. The editor pics are hopefully for better criticism if somebody thinks it's pertinent.

Post September 25th, 2012, 5:58 pm

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It's curious that the first editor overview pic is all blue, as in he's not showing any lift/transport/brake sections at all. There's definitely room for a lift before that slight right-sweeping bend which could be a classic B&M slightly curving pull-up. I mean it could just as easily be a launch, but it's not possible tell without more revealing pictures.

Post September 25th, 2012, 8:25 pm

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He already said that there will be a lift hill LOL

I mean, I guess he could change his mind, but given it's Newtoned I kinda doubt it.

Post October 15th, 2012, 1:02 pm

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I need more help with colors. I hate the red supports now. I like the light blue or black. I'm not final on the supports. Any colors are up for change though, tell me what you like or don't like. Or give me suggestive direction.

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Post October 15th, 2012, 3:28 pm

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Yeah I think the red is a bit too stark in contrast to the faded light blue. I think the white has the right feel with the track color. It's clean and simple, and that makes it look relatively elegant. The black is fine, I just think the white works better.

Post October 15th, 2012, 3:28 pm
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try a dark grey, that could look nice. but if that doesn't work out, then the darker support would be my choice
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Coasterkidmwm wrote:
4 G's to the taint was a bit much for me because I'm not a power bottom like Turbo

Post October 15th, 2012, 3:48 pm
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Torn between the light and the dark colour to be honest, both look sweet for me. Probably the white one just shades it!

Post October 15th, 2012, 5:44 pm

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If you did a really faded red (try the preset maroon color on the supports) it might work better. That red is too bold though.

Anything goes honestly, but having red supports that would look good certainly adds originality to the color scheme.

A lot of times it's easy to pick a track color then a neutral color support. But if you color both, it's usually cool.

Post October 16th, 2012, 11:57 am

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It's not white, dcs, it's got a tiny blue tinge, lighter than the supports on Griffon but the same idea I think. But yes I like that better.

I'm over the red for sure. I think I'm gonna go with the white. But I can definitely see myself changing my mind back to dark dark gray [almost black but not quite] when I finish all of the supports.

I don't know what has gotten into me... supports are going quickly? Supports are done. Less than 48 hours... whatttt the heck.

So I'm almost for sure on the dark gray now, as I suspected.


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Post October 17th, 2012, 3:40 am
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I like the new support color, it looks good!
Coaster Count: 582 // Top Five: 1. Helix 2. Nemesis 3. Big Bad Wolf 4. Boulder Dash 5. Balder

Coasterkidmwm wrote:
4 G's to the taint was a bit much for me because I'm not a power bottom like Turbo

Post October 17th, 2012, 8:12 am

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That looks ultra shmexy.
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