Board index Roller Coaster Games No Limits Coaster Thoughts on Newton 2

Thoughts on Newton 2

Discuss anything involving No Limits Coaster Simulation.

Post May 31st, 2012, 8:50 pm

Posts: 81
Points on hand: 79.00 Points
Location: Kalamazoo, MI, USA
Will there ever be updates?

Just as a small thing, I'd love to see a "Banking=0" feature. Would make things a bit easier.

Or even better, a "Transition to Level", treated like a timewarping segment.

Post May 31st, 2012, 8:57 pm

Posts: 1240
Points on hand: 6,869.00 Points
Location: New Jersey, USA
Well as long as you are in Euler you can set your banking to 0 by shift right clicking on the slider. It'll get you close in Quaternion and then you modify it to get as close as possible.
1.Boulder Dash | 2.Legend(HW) | 3.Beast | 4.Ravine Flyer II | 5.Intimdator 305 | 6.Phoenix | 7.Twisted Timbers | 8.Wicked Cyclone | 9.Thunderhead | 10.Storm Chaser

Post May 31st, 2012, 8:58 pm

Posts: 81
Points on hand: 79.00 Points
Location: Kalamazoo, MI, USA

Post May 31st, 2012, 9:52 pm
SauronHimself User avatar
Premium Member
Premium Member

Posts: 411
Points on hand: 1,641.00 Points
Location: USA
I don't believe Entropy will update Newton 2. Over a year ago he began designing a complete rewrite that will essentially be Newton 3.

Post May 31st, 2012, 10:04 pm

Posts: 1241
Points on hand: 95.00 Points
Bank: 2,503.00 Points
Location: Kentucky
Originally posted by devilsrule911

Well as long as you are in Euler you can set your banking to 0 by shift right clicking on the slider. It'll get you close in Quaternion and then you modify it to get as close as possible.

Right-clicking doesn't reset the bank to zero, it just resets the value back to what you started with. So if you started with a 60-degree bank in Euler and made changes over a segment, right-clicking would just reset the roll back to 60. However if you started with a 0-degree bank then it would reset to 0.

Post May 31st, 2012, 10:58 pm
yoshifreak Premium Member
Premium Member

Posts: 658
Points on hand: 241.00 Points
Location: Ann Arbor, MI, USA
^You're right, but shift right clicking banks the track to zero.

Post June 1st, 2012, 12:18 am

Posts: 1928
Points on hand: 1,601.00 Points
Location: OH, USA
That is HANDY...

One update that I would love to see (and I don't see how it would be at all difficult to implement) is a custom transition function. I enjoy writing custom functions, but unfortunately I can't see how well they work at the moment. It seems so simple, especially since he already has time warping.

Post June 1st, 2012, 1:28 am

Posts: 1241
Points on hand: 95.00 Points
Bank: 2,503.00 Points
Location: Kentucky
Originally posted by yoshifreak

^You're right, but shift right clicking banks the track to zero.

OH. Well I learned something new! Thanks lol.

Post October 7th, 2012, 7:11 pm

Posts: 81
Points on hand: 79.00 Points
Location: Kalamazoo, MI, USA
How about the ability to import scenery/terrain into the blank environment?
I used to be in a barbershop quartet in Skokie, Illinois...

Post October 7th, 2012, 7:25 pm

Posts: 1027
Points on hand: 92.00 Points
Bank: 1,341.05 Points
Originally posted by Pockets

How about the ability to import scenery/terrain into the blank environment?


That would be nice. Especially when building for a conest.

Post October 7th, 2012, 7:48 pm
RideWarriorNation User avatar
Beta Tester
Beta Tester

Posts: 1447
Points on hand: 1,533.40 Points
Bank: 0.00 Points
newton helped kill the nl exchange -- plus entropy stopped working on newton 3, couldnt live up to the hype

Post October 7th, 2012, 8:26 pm

Posts: 81
Points on hand: 79.00 Points
Location: Kalamazoo, MI, USA
Let me just say, I am quite content with Newton 2 as it is. It would be presumptuous of us to assume that one person would spend years of free time improving what already is a great program. Especially since he is not making profit off of it.
I used to be in a barbershop quartet in Skokie, Illinois...

Post October 7th, 2012, 8:43 pm

Posts: 2317
Points on hand: 4,657.00 Points
Bank: 6,667.00 Points
Location: pennsylvania, USA
Everything except for the lastt sentence of your post is what we've done to ole
What are these for?

Post October 8th, 2012, 1:37 am
hyyyper User avatar
True Addicts
True Addicts

Posts: 8705
Points on hand: 9,207.00 Points
Location: The Netherlands
^Ole has done that to himself. He seems to be really perfectionist about NL2, while the most of us would be content with a few more track/train styles for NL1.
Image

Post October 8th, 2012, 7:44 am

Posts: 1241
Points on hand: 95.00 Points
Bank: 2,503.00 Points
Location: Kentucky
^Well, now that the game promises it won't look like 2001 anymore, I cannot go back lol. If he stopped on NL2 and added some track styles, I would cry.

I cannot unsee the awesome lighting that will be in place in NL2. And the other stuff that makes it look awesome.

Post October 8th, 2012, 2:10 pm

Posts: 17
Points on hand: 582.00 Points
Location: France
What i'd love to have with Newton2, will be to make it run with a Mac ! [:)]
Some men see things as they are and say why
I dream things that never were and say why not

Post October 8th, 2012, 2:51 pm

Posts: 2035
Points on hand: 15,406.90 Points
Location: The Consortium
Originally posted by S4mumu

What i'd love to have with Newton2, will be to make it run with a Mac ! [:)]

I know, that is unfair! Even tho I'm not a Mac user right now, I was one for some time. Even tho I have access to Newton 2 and use it, I think hand building some of the time would make things seem a little less unfair.
I have mixed feelings about Newton 2. I like being able to effortlessly heartline and control the laterals and positive G's but what I really hate is having to redo the entire thing if you make the slightest mistake early on, where hand-building allows you to move vertices out of the way without either affecting the entire layout afterward or making the track too bumpy. Just to tunnel test segments, I have to export the element in the NL editor, put a tunnel, view it in the simulator, and if it fails, I can't just undo insert because opening the sim automatically saves the track, and you can't undo any changes you made before saving, so you have to manually delete all the vertices you made, which gets increasingly tedious if you have the track built in different Newton files, which is sometimes necessary due to lag and some kind of bug with the friction. That is why Newton building is not necessarily that much easier than hand-building, at least for me. Newton also has this almost unnatural "robotic" feel to it. I also don't like the huge potential for n00bs to overrate solely on the basis of being Newton built, no matter how much the designer let Newton do their thinking for them.


Return to No Limits Coaster

 


  • Related topics
    Replies
    Views
    Last post
cron