Originally posted by GerstlCrazy
I'm not seeing how that pushes towards a Hulk-like layout.
Just the simple idea of the layout, really. How Hulk doubles back on itself after the cobra roll.
I actually don't see much of Hulk or B&M in this at all.
Hence the title of "Hulk-ey B&M(ish). I found my initial inspiration for this from an actual B&M (Hulk) and went my own direction with it.
Even your zero-g roll looks too simple, and I notice that it is by looking at your time zones. I think I would like it better if the pull out from the zero-g had a little bit more substance, like The Hulk, but I guess if you pull the layout off well, the straight drop can be cool too!
The actual pull out from the zero-g on Hulk is a royal f.ucking pain in the arse to shape in Newton. Now we have a more simplified zero-g from the launch.
I'm just not down with the dive loop shaping,
I'm not in love with it, either. But it works out better than trying to reverse Entropy's immelman instructions.
but I LOVE THAT AIRHILL. I think it should be followed by an inversion though, rather than another non-inverting hill. But it's all you. I just think that length without an inversion runs awkwardly on a multi-looper.
After riding that hill a few times in the simulator, I'm leaning more towards another inversion, as well.
But I like the concept all together =] HULK IS AWESOME.
This will be pretty awesome because it's inspired by Hulk. Which is pure fu.cking awesome.