Originally posted by richie5126
Blender has a ton of trouble exporting 3ds. Typically, I just use it for rendering and baking. The construction interface, though, is much more powerful than OC, and I've been able to create highly complex models in it (that unfortunately, can't be exported into NL).
You can, just have to know how. NL doesn't support certain .3ds features such as animation, particle systems, physical properties and
lighting. If I had the time I would dedicate to creating some form of documentation for this but that's probably not gonna happen.
Here's an example of using particle generation an weight paint to populate the highlighted area with stuff. Replace the particles with brushes and prepare for GPU raping.
Got my hands on MAX but also haven't gotten the time to build anything in NL anymore
