Board index Roller Coaster Games Hard Hat Area New Track Update Nov 30

New Track Update Nov 30

The Hard Hat Area is the place to post construction news about your ride, so this is the place to hype your future upload!

Post October 31st, 2012, 11:37 am

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Finally completed a coaster track. Its gotta over banked zero g roll. More pics will come.

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Last edited by Jaynen on November 30th, 2012, 3:04 pm, edited 1 time in total.

Post November 5th, 2012, 8:38 am

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Pretty much got the cat walks done, just gotta do the MCBR and transfer track. Then I am onto the station and terrain.

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Post November 5th, 2012, 11:44 am
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your catwalks looks awesome....and what program you use?

Post November 5th, 2012, 6:50 pm

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Post November 5th, 2012, 10:43 pm

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Originally posted by Jaynen


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I don't think I really like the banking on that first dive loop. I think the first half looks too vertical and the banking too quick. If you used Newton, well, you might as well leave it. I think fun factor is more important than worrying excessively about correct shaping.

Post November 5th, 2012, 10:49 pm

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Post November 6th, 2012, 8:33 am

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Ya the banking is different, it was kinda my goal at first to make some unique elements, hence the dive loop zero g roll and immelman. I gave up on the track work so there is a bunch of problem here and there that could be fixed. I just wanna get a coaster done instead of shaping it forever.

Post November 10th, 2012, 3:01 am

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Post November 10th, 2012, 2:52 pm

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Got a staircase in now to. Prolly gonne be done with this model.

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Post November 10th, 2012, 3:21 pm

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everything looks so bright and shiny, what does it look like inside the sim
What are these for?

Post November 10th, 2012, 4:16 pm

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Workin on that now, I dont know what good settings are, but it wont look like it does in SW.

Post November 11th, 2012, 10:38 pm

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Heres some editor shots. Next up is the terrain, wish me luck.

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Post November 11th, 2012, 10:45 pm

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That station with lots of stairs up to it looks like my Japanese jet coaster stations.

Post November 12th, 2012, 5:00 am
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the green is maybe a little too bright. add a little grey and lower the brightness a bit
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Coasterkidmwm wrote:
4 G's to the taint was a bit much for me because I'm not a power bottom like Turbo

Post November 12th, 2012, 7:20 am
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Looks really good but I'm with Turbo on the green being a bit too bright.
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Post November 12th, 2012, 8:08 am

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Post November 17th, 2012, 10:58 am

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Not much of an update visually, but this was alot of work getting the terrain to conform to the shape of the cement trench. Now that I got that figured out I should be able to smooth it out and get some good shaping going.

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Post November 17th, 2012, 11:04 am

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What I have circled looks like a really painful and headbanging transition. The rest looks amazing though.

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502.4 KB

Post November 17th, 2012, 11:35 am

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Wow u guys spot everything. That had to be there like that cuz I needed to shift that helix out so it would line up straight with the station. If I had 5k/hr more speed I would of had other options. It rides smooth to my surprise. Reminds me of an arrow transi.tion.

Post November 17th, 2012, 11:39 am

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Post November 17th, 2012, 12:01 pm
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I really like it, just remove the corners that stick above the ground and you'll be good.

Post November 17th, 2012, 2:28 pm
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Looks good to me :) The angle can obscure how things ride, so as long as it rides well i'm sure it'll be good!
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Post November 29th, 2012, 6:16 pm

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Still workin on this, and still a whole lotta nothin. Definatly the most complex shape ive ever made.

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Post November 30th, 2012, 2:53 pm

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Well I kinda give up on the double cork terrain. Maybe next coaster will be better. But I moved onto the easy stuff for now like the rest of the terrain, and experimenting with fences. Heres a bunch of screens.

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Post November 30th, 2012, 4:37 pm
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