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Mid Sized Dive Machine

The Hard Hat Area is the place to post construction news about your ride, so this is the place to hype your future upload!

Post December 11th, 2012, 7:11 am

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Building a midsize dive machine!
Height: 135 ft.
Length: 2900 ft.
Speed: 62 M.P.H.
Max Gforce = 4.0 g's
Airtime: 4 seconds.

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A big drop is a good drop.

Post December 11th, 2012, 1:02 pm
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Post December 11th, 2012, 1:28 pm

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Post December 11th, 2012, 1:52 pm

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Post December 11th, 2012, 2:55 pm
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Post December 11th, 2012, 2:58 pm

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Is there something wrong?
A big drop is a good drop.

Post December 11th, 2012, 4:14 pm

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Originally posted by gouldy

hieroglyphics

Not everybody speaks in memes, you know.
Is it me or does that dive loop look kinda flat at the top? And is that intentional? Well, that's what I get from the vague comments, anyway, that they might not like hangtime on a B&M.

Post December 11th, 2012, 4:51 pm

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It is at a 45' angle to the camera. That is maybe why it appears elongated.
A big drop is a good drop.

Post December 11th, 2012, 5:40 pm

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B&m usually starts the rotation of their immelmanns before the top of the element on their dive coasters. Start your banking before you get to the top.

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See how the car is already sideway at the crest.
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Post December 11th, 2012, 6:39 pm

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A big drop is a good drop.

Post December 12th, 2012, 12:04 am

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Is that half loop alright?
A big drop is a good drop.

Post December 12th, 2012, 12:32 am

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Why does it go flat for like a mile after the first drop?

Post December 12th, 2012, 6:52 am

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Post December 12th, 2012, 10:09 am

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^I see what you're saying, but I must insist that it's really inefficient to do that. The point of a water splash is to act as a deceleration mechanism before a final brake run; at least, that's how B&M has always done it. Doing it right after the first drop and for such an extended distance would cause a massive loss of speed, and I'm not sure it would even make it through that first element you have.

Post December 12th, 2012, 10:12 am

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Originally posted by tiepilot35

The point of a water splash is to act as a deceleration mechanism before a final brake run; at least, that's how B&M has always done it.

IIRC, Shambhala's was near the middle of the ride and somehow didn't slow the train down very much. Not sure that would be feasible on a dive machine.

Post December 12th, 2012, 10:13 am

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Post December 12th, 2012, 10:34 am

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Your splashdown looks much, much longer than the one on Krake.
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Fluorometholone

Post December 12th, 2012, 11:21 am
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Originally posted by SkyArrow

Originally posted by tiepilot35

The point of a water splash is to act as a deceleration mechanism before a final brake run; at least, that's how B&M has always done it.

IIRC, Shambhala's was near the middle of the ride and somehow didn't slow the train down very much. Not sure that would be feasible on a dive machine.


Shambhala isn't slowed down because the train doesn't touch the water. Fountains simulate the train making a splashdown. Kinda like Manta's faux-splash.
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Post December 12th, 2012, 2:24 pm

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Yes but it is 200 feet long!
A big drop is a good drop.

Post December 12th, 2012, 3:56 pm

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B&M boasts on the smoothness and pacing of their coasters, they don't really build abstract elements outside of their own. Hang time has to hang and will cause terrible pacing. The sheer size of these on a dive machine also plays a factor in why they don't do it. I can visualize this on a x-car and so forth but not on a dive machine.

Post December 12th, 2012, 4:12 pm

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But doesn't Shikra have the same element!
A big drop is a good drop.

Post December 12th, 2012, 4:52 pm

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It exits much steeper than yours does. Yours is too gradual on the exit.

Post December 12th, 2012, 7:56 pm

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Post December 13th, 2012, 12:17 pm

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Originally posted by gforce1994

Yes but it is 200 feet long!

200 feet is WAY too long for a splashdown. Definitely shorten it.

Originally posted by gforce1994

It pulls four g's.

You're probably pulling out of the drop way too late. Make the drop a little steeper, but pull out a tad sooner.

For some reason I feel like gforce is doing everything he can to ignore advice.
mkingy wrote:
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Fluorometholone

Post December 13th, 2012, 2:53 pm

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Ok now it is 100 feet, and it pulls four g's in the loop not the drop itself.
A big drop is a good drop.

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