Originally posted by CKidd
I didn't find the editor difficult to use. I mean yeah my first tracks were terrible, but that is not because it was difficult to use, it was because i simply didn't understand the complexities that went into designing. A lot of people don't understand that at first, and that goes for ANY kind of design. Also as for the developers of TPS listening to feed back, they are an entire company who can develop a game in a few months so its naturally faster and easier to change something. Ole is just one person and so its harder for him to go in and change stuff. Also he specifically said in the beginning that the editor would be simpler to use, I think the wire frame is simply because the simplicity of it is less work on the graphics, making it respond faster
Unless the editor has been change, its still a wire frame construction (just like NL 1). The difference between the editor of NL1 and NL2 is that in stead of a header with the functions, its in a window mode.