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Carrion | Youtube 1/20/13!

The Hard Hat Area is the place to post construction news about your ride, so this is the place to hype your future upload!

Post December 21st, 2012, 9:54 pm
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Carrion is a very ambitious project that is inspired by Call of Duty Black Ops II's Zombies Tranzit Depot. It's an Intamin launched coaster with a few invesions and very tight turns at high speed. I'm taking elements from the game to make one of my most complex 3D models ever which will include boarded windows tiles and other misc. objects in the station building. The queues will wrap around the centerpiece between where the bus would be and the street. No, there won't be an actual bus.
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Teaser 1:

Last edited by Goku1910 on January 14th, 2013, 2:51 pm, edited 1 time in total.

Post December 21st, 2012, 10:30 pm

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Looks like another very detailed roller coaster from you. One which will run will .5 fps on my computer [lol]

Post December 21st, 2012, 10:54 pm
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Yeah, it sure will be detailed...as much as possible. However, I'm shrinking stuff in other areas. Since there are no catwalk stairs, that will reduce the poly's dramatically. Another way I plan to reduce the poly count is to use all small square rails with less connections between so that there are less triangles exported.

Also, there is no gabled roof; which means there are no trusses...another way I'm working on not killing your FPS.

Post December 21st, 2012, 10:59 pm

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Post December 27th, 2012, 12:48 am
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Storage done, I'm using plain old squares instead of H-Beams to reduce the poly count.

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This is the Exit side with a plaza that acts as a midway. This is where the model ends.

I also did a E-Stop test. Results are is stops properly at both launches BUT if you hit an E-Stop passed the Point of no return there's a risk of a valley or worse....It will go back down the launch hill too fast to be stopped. Sometimes the brake will stop it but fail to reset after disabling the E-Stop.

The reasoning for this is that I can't use a single brake segment for the launch since it's on an incline. If I try to use a second brake segment it will completely stop the train again and then launch it.

EDIT: I've adjusted the brake length and Deceleration G's and it can now stop the train and re-position it properly when an E-Stop is pressed before the "PNR". If an E-Stop is pressed after the PNR it will valley.

Post December 27th, 2012, 1:58 am
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PNR is now marked. Operator should only hit an E-Stop is the train has not passed this marker. Otherwise they must wait until it clears the launch so that the train stops at the next control point.

Updated:
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This is Carrion's first inversion....I started on the supports outside the launch sections and I gotta say getting the connections to line up is particularly annoying. I'm not staying true to Intamins style, but I am going for cleaner connections to the track.

Post December 30th, 2012, 1:15 am
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::DAYLIGHT VERSION::

Also known as the "Compatibility Version"
This is important, I'm going to release an extra version of Carrion with less trees, flattened land, and different textures. This is for people who want to use their own environments. Changing the Environment on the default track file will not yield good results because I use a high amount of the "Bamboo" tree to make tall grass and you would have to manually remove all of it before being able to change the Environment....otherwise you'll end up with a mess.

I will do all this for you and set the Environment to a more standard one. This is the Compatibility version because it won't use .nlpacks either for you Mac users out there.

Version still includes all 3DS objects but the Building and the track add-ons are separated so you can remove them if you choose.

Post January 10th, 2013, 4:36 pm
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Final Update:

http://www.youtube.com/watch?v=b1agQxGW1Hs

The Trailer is out! Youtube video up the 25th and the download will be sometime later...If you want the daylight version, it will be in my dropbox, I'll provide links to it when the time comes.

I also showed the Daylight version briefly. Main differences are:

Flat Ground (no terrain)
No trees excluding background
No car textures

3DS are still included but are easily removed.

Post January 10th, 2013, 6:03 pm

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Like the video if you play kingdom hearts and recognize the song!

Post January 10th, 2013, 7:41 pm
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Originally posted by Ajax_Coasters

Like the video if you play kingdom hearts and recognize the song!


Yep, That's 331erock. Look him up, he's got Zelda, Mario Bros. and even Final Fantasy in metal.

Post January 11th, 2013, 5:09 am

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Awesome.
[19:34:14] RideWarriorNation: jim
[19:34:27] RideWarriorNation: can you pls change sig
[19:35:22] Jcoasters: ok
[19:35:39] RideWarriorNation: ty

Post January 12th, 2013, 4:33 pm
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Now that everything on this ride's model is done, you can now download it from Dropbox.

Refer to this topic for details: http://coastercrazy.com/forum/topic.asp?TOPIC_ID=28732


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