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Future works

The Hard Hat Area is the place to post construction news about your ride, so this is the place to hype your future upload!

Post January 29th, 2013, 12:26 am

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Vekoma Flying Dutchman


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A big drop is a good drop.

Post January 29th, 2013, 12:49 am

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What is up with that shallow pointed hill way back there? Makes me think of a flying jet-coaster.
Also, I want to see more so I can form more of an opinion.

Post January 29th, 2013, 1:14 am

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I'm going with lift hill followed by awkwardly shallow drop
What are these for?

Post January 29th, 2013, 1:37 am

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Oh god someone's found the Evel Knievel roll in their elements folder.

Post January 29th, 2013, 6:50 am

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The angle of the drop is only 30 degrees. P.S, it is not a Evel Knievel roll.
A big drop is a good drop.

Post January 29th, 2013, 12:14 pm

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Post January 29th, 2013, 12:20 pm

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Originally posted by AJClarke0912

Oh god someone's found the Evel Knievel roll in their elements folder.

I don't think the Evel Knievel roll is heartlined. Looks like FVD to me.

Post January 29th, 2013, 2:27 pm

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Post January 29th, 2013, 9:55 pm

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A big drop is a good drop.

Post January 29th, 2013, 10:29 pm

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That looks quite uncomfortable and misshapen. The entrance and exit of the loop changes radius quite drastically and then stays at the same radius without a smooth transition in between. I can see that there is pumping (ew. I don't like that word) even in the off-ride view. The last half loop up looks like it keeps the same radius throughout (actually every loop/half loop looks like that), and that would pull intense G's on flyers particularly. It would feel like being squished. The upside down part should not be directly above the entrance of the element. The loops should have a larger radius at the bottom and get smaller toward the top.

Post January 30th, 2013, 5:06 pm

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This looks really bad. Here are things that I think might improve what you're doing.

Your lift and drop could be a little steeper. You're taking up a lot of room.

Referencing your most previous picture-

The valley of the drop into that crazy rolling element looks inconsistent. Try to make the radius more continuous and not changing so severely with that mild [possibly straight] section.

The entrance and valleys of that double loop element look inconsistent as well. You need to work on shaping the radius of curvatures more smooth and fluid.

Post January 31st, 2013, 6:38 pm

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I'm scrapping this coaster to create a PTC one instead.
A big drop is a good drop.

Post February 2nd, 2013, 2:07 pm

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What are the max values of Lateral G's on a PTC ride?
A big drop is a good drop.

Post February 2nd, 2013, 11:13 pm

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A big drop is a good drop.

Post February 2nd, 2013, 11:45 pm

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Post February 3rd, 2013, 12:49 am

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Guys, don't be so harsh.
[19:34:14] RideWarriorNation: jim
[19:34:27] RideWarriorNation: can you pls change sig
[19:35:22] Jcoasters: ok
[19:35:39] RideWarriorNation: ty

Post February 3rd, 2013, 2:01 am

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I don't consider what I said harsh but more of a way to give advice in a funny statement but let me word it this way, you should use the advantage of no limits bezier curves that allow infinite layout possibilities. It may be easy to choose one of the orthographic views and make a hill, but your ride will look more realistic and be a better ride if you don't. Also, normally PTC's stay closer together and more compact, most of your layout is fine but that last s-bend we can see is ugly and unnecessary.

Post February 3rd, 2013, 9:23 am

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Fixed the ride's ending.

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A big drop is a good drop.


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