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B&M Hyper Floorless- First Pics!

The Hard Hat Area is the place to post construction news about your ride, so this is the place to hype your future upload!

Post February 9th, 2013, 2:01 pm

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I like the layout alot. Send it over if you want.

Colors need some help though, lol

Post February 9th, 2013, 5:30 pm

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Reworked and extended the layout! Very content with the result. I also managed to create the most perfect set of interlocking corkscrews of all time..

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Post February 9th, 2013, 6:10 pm

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Post February 9th, 2013, 7:01 pm

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Thanks! Do you guys like the ending the way it is or should i get a dominator style low to the ground turn before the brakes?

Post February 9th, 2013, 7:22 pm

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Post February 9th, 2013, 7:51 pm

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Post February 9th, 2013, 8:01 pm

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Thats odd because I sent a request to test your new layout. I already tested your old layout, which was really amazing.

Post February 9th, 2013, 8:27 pm

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I think you've got something really special here.
I like your most recent ending the best, I was going to mention something about your previous endings not seeming great.

I love the first half a lot, but there's still something about the second half that doesn't seem organic enough. B&M always develops their layout progression so flawlessly with endings that fit with great speed and great sense, like on the Batman at SFNE. The interlocked corks have that perfect turn that wraps into the brakes.

This ride still looks awesome, and the layout smart. We'll see how it flows when it's released! Looking forward to it as always.

Post February 9th, 2013, 8:57 pm

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If its speed your worried about you should know that it takes that last turn at 35mph and does not feel sluggish whatsoever. I'll send you the new version cool5.

Post February 9th, 2013, 9:49 pm

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Wow!

This is a top-notch B&M. When I saw the screenshots at first, I thought "There's no way it can actually be as good as it looks." Not because I didn't think you'd be able to create a better track than Ravager, but because the track design looked miles better than on the coaster you uploaded just a week ago.

It's actually even more realistic than it looks in the editor screenshots. The track work is excellent. Nothing was created solely by FVD - you knew what you wanted and you were able to use the tool to mold the track to that instead of plugging in numbers and letting the formula decide how the track turns out. I rarely ever see that from non-handbuilt tracks, and it takes a lot of skill to pull off.

If I had to criticize something, it would be the track after the loop up until the pullout of the air hill. It's very good, but isn't quite up to par with the rest of the layout. There's nothing wrong with that section and doesn't even need to be redone. It's just overshadowed by the rest of the track, as each inversion is a highlight of the ride. I wouldn't even mention this if I couldn't praise every element and transition of this coaster on its own beside that section, so I'd rather look at it as a sign of how near-perfect everything else is.

Post February 9th, 2013, 10:32 pm

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color scheme looks like a repainted Scream, can't say I'm a fan o it
Originally posted by dcs221
\nMack Daddy A113. That'll be your rap name.

Post February 9th, 2013, 11:11 pm

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^^thanks so much for taking some time to look at it. I agree about the section after the loop. It was definitely the trickiest part to build because the goal of the section was basically to fill in some space and achieve some compactness in the layout. I think it was good that I changed it so that it atleast set up for the airtime hill.
The next question is what I should do with this. Because I know that I could either spend alot of time making this nice in nolimits 1, or I could wait for no limits 2 and easily make this incredible.

Post February 10th, 2013, 12:05 am

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Originally posted by Kyle Sloane

The next question is what I should do with this. Because I know that I could either spend alot of time making this nice in nolimits 1, or I could wait for no limits 2 and easily make this incredible.

It's not worth waiting for NL2 in my opinion. I took a few years off from No Limits to wait for NL2 and I wish I hadn't... so many designs/ideas I could've developed in that time. Plus, by the time NL2 comes out, you'll likely want to start a new project anyway.

Post February 10th, 2013, 4:48 pm

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Ok cool well then im gonna make some custom scenery for this and try to make some decent supports. I guess ill do the supports first thing.

Post February 15th, 2013, 11:58 pm

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I am still waiting to test it. I am REALLY exited to do so.

Post February 16th, 2013, 12:59 am

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I actually dislike the new turn at the end. I thought the old one was a perfect ending and something we would see on a real B&M. The new ending just seems "too much"

Post February 16th, 2013, 2:26 am

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I'm with Jake. Last one made me think 'whoa that's simple but very cool.' The new ending seems like your average No Limits coaster ending.

Post February 16th, 2013, 6:26 pm

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I liked the original ending more. I cant wait to ride this, great job so far.

Post February 16th, 2013, 8:54 pm

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*Kyle comes to thread to post supports and scenery finished... Reads latest comments... WTF!? Why didn't you guys tell me that earlier!!* (You can hear a table being tossed in the background)

Post June 10th, 2013, 11:47 am

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So yeah it may perhaps be creepy that I'm going around necroing construction posts, but when the hell are you gonna finish this beast?

Post June 10th, 2013, 1:44 pm

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Post June 10th, 2013, 3:55 pm
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change it so you have another block before the station, your skid can't double up as a transfer.
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