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It speeds through a forest, pulling tons of airtime and stuff. At a few points in the ride more than 4 gs are experienced. At one point, the front car experiences less than -1.5 gs for about a 10th of a second, the value is a bit extreme but because the length it is sustained is so small that I thought it would be alright. It also has a bunch of close calls like this:
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It's mostly done, but there are a few little kinks to iron out, mainly tunnel testing stuff like this:
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Though some of the tunnel test fails are not minor at all.
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I don't have a name for it yet, and the color scheme isn't final either, but all the trackwork is.