Sad...
UPDATE: 04/13
Station is being finished up and the queue is becoming thought out. I am excited to spend a lot of time paying attention to a great layout for the queue line... Not a lot of people appreciate it, but if much thought is put into it, the queue line 'experience' can make efficient use of space while also interacting intelligently with the ride the guests are preparing to ride! Build up hype etc. etc. Manta at Orlando is a great example of this.
And a fun shot of a fun turny exity hilly.
UPDATE: 04/14
What do you think of the second attraction at this carnival? It's a 240 foot tall S&S single drop tower named Condor.
UPDATE: 04/15
UPDATE-
Yeah I had to get ride of that red metal siding.
How is the station now? If there are any suggestions in that area, it's easy to fix.
I also added hydraulic tubes within Condor's structure.
Walls at the border of the park are going up.
It's really coming together, but I still have quite a to-do list!
I'm having sooo much fun with the objects! It doesn't really seem like "extra" work with this project, which it always had before. This time around, it feels like an integral part of the process; almost as though the roller coaster wouldn't have been finished without it. I'm glad I found that mentality, and I hope it follows me in my future with rides because I wish to utilized 3D scenery on a much bigger scale- especially on my inverted
Cheetah Hunt. I have big plans for that project.
The roller coaster queue area is finished, complete with ride sign and switching between a long queue for high concentrated crowds and a short queue for low amounts of crowds.