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Cedar Point gets a Wing Rider

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Post May 10th, 2013, 11:48 am
yoshifreak Premium Member
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Back left was my favorite seat on the day, you get much stronger airtime on the drop and immelmann compared to the right side.

Post May 10th, 2013, 3:52 pm

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Which part of the trip gives airtime in the back left? It seems that the direction of rotation would push you into your seat and then of course the pull up of the drop would too. Is it the point at which you reach 180 and stop rotation? Because you're still kind of upsidedown at that point.

Post May 10th, 2013, 5:00 pm
yoshifreak Premium Member
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It's from about about 90 degrees and then until the pull up. It's actually really strong for what I was expecting. Also the rotation never feels like you're getting pushed into the seat, the rotation isn't really fast enough to feel like that. I think the airtime was greater because as the train begins to accelerate downward you're above the track at 90 degrees compared to below, therefore you travel in vertical distance a little bit longer than the right side.

Post May 10th, 2013, 5:49 pm

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That offride video makes it look really lame. I wish b&m would make an intense looper again. Their older loopers like Kumba and Chang/Green Lantern have so much better pacing.
Image

Post May 10th, 2013, 6:58 pm

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Yeah it's really interesting to think of how the unusual g-forces play out on such a train design. I believe your statement, and I trust that the back-left is slightly better. There are some spots that the back-right looks awesome for, too.

Slightly unrelated, but I'm still disappointed and frankly surprised that B&M didn't incorporate an inline twist after the helix. They could use a second helix to get around to the brake run. It seems like such a unique opportunity for them to use such an element (on wingriders) and, though the ride is long and particularly slow near the end, I think they could have done it. Thoughts?

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