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Project Bat

The Hard Hat Area is the place to post construction news about your ride, so this is the place to hype your future upload!

Post July 12th, 2013, 9:17 am

Posts: 60
Points on hand: 1,397.00 Points
Location: Vlaardingen, Zuid-Holland, Netherlands
A very long time I want to make a good B&M Inverted.
My new coasters will have project names to animals.

Here is a sketch of the layout I made. The Immelmann/Diveloop and the Cobra Roll are switched for a better course.
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This will be my biggest themed coaster I have ever made. I don't know the exact theme jet, but it will be something with a dark theme. That's why it's called Project Bat.
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What do you think about the loop?
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Immelmann or a Diveloop like this? With a Immelmann I have to make another flat section just like before the Cobra roll.
And with the Diveloop the exit is a bit far away from the sketch I made.
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Coaster Rider.

Post July 12th, 2013, 10:15 am

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The way that cobra goes under your lift is really awesome. Layout looks really decent so far. As far as the immelman vs dive loop, its up to you :)

Post July 13th, 2013, 3:10 pm

Posts: 60
Points on hand: 1,397.00 Points
Location: Vlaardingen, Zuid-Holland, Netherlands
AJClarke0912 on NL-E:
I liked your drawing layout better with the Immelmann then cobra roll. I think that the way that you have it right now is forcing you to stretch out the bridge of your cobra roll and is making it forceless. But I'm just judging this from pictures. I also think that the loop > Immelmann > cobra roll is a more interesting pattern with 2 reversals of direction.


I agreed with him, so I changed the layout.

The flat section is inspired by the one at Kumba.
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Coaster Rider.

Post July 14th, 2013, 12:25 am

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I liked the cobra roll better in its original place, while you may have to compromise on of less force, it was much more aesthetically pleasing, and could certainly be used as a bat for theming.
What are these for?

Post July 14th, 2013, 2:29 am

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I was saying to use an Immelmann not a dive loop lol. That way you don't have that funky turn and it's more straight and "jib-y" like Kumba.

Post July 14th, 2013, 6:34 am

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I hope you thought of making copies of the track file when you make significant changes to the layout so that if you decide you like an older version better, you can revert back.

Post July 14th, 2013, 10:22 am

Posts: 60
Points on hand: 1,397.00 Points
Location: Vlaardingen, Zuid-Holland, Netherlands
^Yes I do, I have already 16 versions of it lol.
Coaster Rider.

Post July 16th, 2013, 6:45 am

Posts: 60
Points on hand: 1,397.00 Points
Location: Vlaardingen, Zuid-Holland, Netherlands
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After the zero-G a tight turn into the MCBR.
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The only problem is the friction in Newton, Newton says the speed at the MCBR is 23 km/h but in NL it's 32 km/h....
The friction number in newton is set to Archy's Friction List.

http://forum.coastercrazy.com/comments. ... 083&page=1
Coaster Rider.

Post July 18th, 2013, 2:50 pm

Posts: 60
Points on hand: 1,397.00 Points
Location: Vlaardingen, Zuid-Holland, Netherlands
The friction problem is solved, I made some versions with different frictions in Newton.
0,028 seems good, a difference of 3 km/h at the MCBR.
Here is the improved track.
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Coaster Rider.


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