As someone who's been here since the very beginning, and who kept track of the medals for years and ran the contests for years, I'm just full of memories from the very earliest days... what the trends were, and what types of coasters got the best scores. Here's my memory of the building styles and coasters that were popular in the very beginning (like first three years or so) of this site and No Limits in general. Maybe I'll add more about 2005 to the present later, but here's what I remember from my biggest period of NL nostalgia:
2001:
The year that No Limits was released, and the fandom started! (officially released on Friday, November 9, 2001.) The big thing in the very beginning was theme coasters, relative smoothness, and creativity. Object import didn't exist yet. Terrain didn't exist yet. It was nothing but flat land and supports. It was all about doing stuff that was cool and original, and nobody really gave a damn about g-forces, collisions, e-stop, pumping, or any of the modern standards of building, as long as they were original and relatively smooth. Pretty much nobody knew a damned thing about realistic supports, banking transitions, or layouts. Coathanger transitions were the norm. Seriously messed up turns and inversions were the norm.
Tracks I remember best:
-"Eiffel Tower Extreme" - Phyter
-"Project Wormhole"
-"United Spacelines"
-"Star Wars"
-pretty much everything from the trackpack. That's where these coasters came from, is from Ole selecting his favorite designs from the earliest days of NL.
Real-life coasters that EVERYONE was basing their designs off of:
Pretty much none. There were a few sparse attempts at recreations, but in the beginning it was all about fantasy coasters. People weren't really trying to make their own versions of real coasters yet, they were just playing around with the software like a new toy to see what they could come up with.
2002:
This was the year that the fandom officially took off. With the release of NoLimits version 1.2, terrain was added to the mix. (And I know that the very first time I saw the "Cliff Diver" coaster that came with this release, as well as the updated terrained version of Loch Ness Monster, they blew my freaking mind. As well as just about everyone else's.) Big flashy terrained coasters were in! And in addition to terrain, NoLimits version 1.2x was the first to allow 3ds imports. VERY few people knew how to do this at the time, though. So anyone who could do a full coaster with full showy 3ds environments was hailed as a god, even if the coaster wasn't that great. Also, this was the era where coasters started getting a bit more realistic. But since elementary and every other mathematical track design tool was nonexistent at this point, pretty much your entire technical score on a coaster was based on smoothness. The masters at smoothness, such as Cactus22minus1 and Phyter, were the ones who got the biggest and best scores. Recreations also started getting VERY popular, and were the other types of coasters that got the highest scores. Also, people actually started basing more and more coasters off of real designs rather than just making whatever the hell they felt like. Some people made "wood" coasters, but these coasters were in actuality just steel looping coasters with Tia's Wood Magic program added on to make them look like wood. Real wood didn't exist yet.
Tracks I remember best:
-"Monsterra" - Cactus22minus1
-"Joker's Jynx" - Phyter
-"Anton's Summer House" - rolle
-"Dementor" - Cactus22minus1
-"N20 Nitrous Oxide" - Cactus22minus1
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"La Cordillera" - Hansixx
Real-life coasters that EVERYONE was basing designs off of:
-Millennium Force (seriously this is like THE coaster that everyone was trying to copy back in the day. EVERYONE made at least one giant giga-coaster with MF-style supports.)
-The Incredible Hulk (lots of tire-launched B&M coasters this year)
-Thriller / Olympic Looping (lots of Schwarzkoph coasters in the beginning for some reason)
2003:
This was by far the year that I remember the best. So many things on this site got started this year... weekly contests, the NL video contest, the Placebo Effect contest, the very first NoLimits Tournament to name a few. This was the year that NoLimits version 1.3 was released, and with it the introduction of wooden coasters. While the previous year was the year of giant giga-coasters, once NL v1.3 was released, EVERYONE was making wood coasters. This was also the year that some of the absolute best fantasy coasters ever made came out, as fully-immerssive 3ds environments were becoming possible for the first time. Smoothness from the hand-building era had pretty much reached its absolute pinnacle. Elementary still didn't exist, so it was all hand-building, and still pretty much all about smoothness. A few people started to catch on to the realistic notion of heartlining, especially near the end of the year, but only the very best designers did it. For the most part, it was still all about two things... smoothness and originality. But this was about the time that pacing and sequencing began to be more greatly considered, and coasters that had a great sensation of speed were getting much more common. There were also some EXCELLENT recreations this year. This was the first year that coaster builders truly started to understand the mechanics that went into real coaster design, and the first year that scenery really started getting elaborate and immersive to the degree that we see it today. Also, giga-coasters were still a thing. A HUGE thing. EVERYONE was still making giant giga-coasters and launched TTD-inspired strata-coasters.
Tracks I remember best:
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"Project Stata-Force" - Hansixx
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HELLFIRE - Anthon.Jon
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"Guinness: the Beer Coaster" - Hansixx
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"Xcelerator - KBF" - PKIgoer & Real
-"Top Thrill Dragster 2003" - Real
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"Rickety Racket v2" - Kev
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"Hydro II - Edited" - Oscar
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"Polar Expedition" - G Force Addict
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"Blood Sucker" - adept999
-"Bushmaster" - Phyter
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"Orbital" - Kev & pym
-"Cold Fusion" - Macevhicz
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"Mine Shaft" - jackfrahn
Real-life coasters that EVERYONE was basing their designs off of:
-Millennium Force (still... this was still basically THE coaster that everyone based designs off of until like 2007.)
-Top Thrill Dragster
-Just about every wood coaster ever made (in all fairness, though, in these days most coasters weren't based on real ones, they were just "okay, let's make a wood coaster" with no regard for any specific company or style.)
-Raptor / Montu / Alpengeist
2004:
Version 1.5 came out this year, but honestly version 1.3 was the last big update that had a significant impact on the NL community. Shuttle coasters were something that was played around with, but not widely used to make competitive coasters. This year was when a lot of the good designers from the old days started fizzling out, as coasters continued to get bigger and bigger, more and more elaborate, and top coasters were now taking 100+ hours of supports, 3ds, smoothness tweaking, and a million other little details. Also, 2004 was significant in that near the very end of it, a little tool called Elementary came out for the very first time. For the most part the great "toolers" versus hand-builders debate would not kick into full gear until 2005, as only the absolute elite designers used Elementary in the very beginning. For most of the year, though, it was hand-building all the way. This year was pretty much the last year that a majority of the best designers were still hand-building. 2005 was the year that Elementary, HSAK, the AHG, and mathematical perfection took over. Also, this was the year that the CCI hybrid environment became pubic, so people building steel-structured wood coasters was a big thing. And hell, just CCI-style coasters in general were a big thing, because everyone loved them. The top-rated coasters were getting a LOT more realistic in terms of g-forces and shaping in general. Red and yellow g's, especially lateral g's, were now frowned upon, and for the first time designers were expected to heartline and shape properly rather than just making coasters smooth.
Tracks I remember best:
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"The Rover" - McFly
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"Ghost Raven Express" - McFly
-"Outlaw" - Real
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"Thalys" - Hansixx
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"Megablast" - Buster
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"Against the Grain" - Kev
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"Twist'er More" - Bobcoaster
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"Infernal Force" - Buster
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"Silver Dollar" - Bockzilla
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"Fear Factor" - MF2001
Real-life coasters that EVERYONE was basing their designs off of:
-Millennium Force (yes, still...)
-Top Thrill Dragster (still...)
-New Mexico Rattler
-The Raven
-Kumba / Dragon Khan / B&M sitdowns & floorless coasters