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Polaris (and maybe a filler project I care less about)

The Hard Hat Area is the place to post construction news about your ride, so this is the place to hype your future upload!


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Unnamed Chance Morgan mini-hyper
A filler side project inspired by the newly announced Lightning Run. This will either be finished before Polaris or in No Limits 2 (assuming NL2 will have proper Morgan trains). I was thinking about the name 'Teal Thunder'.
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Arrow cars because that's the closest to the real thing.
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Sorta based on this B&M mini hyper I made a while back. I hadn't removed all the supports yet.
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The layout so far.
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Much of the previous layout is left and is kept just to use as inspiration.
Polaris
This will probably be my 'season finale' No Limits coaster (the last one I finish before NL2). It's a spaghetti bowl/polercoaster grafted onto a top hat, so this is probably a fantasy coaster. It's named after the fact that it was partially inspired by the polercoaster concept, and because it goes toward the stars.
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Kinda looks like one of those K'nex micro coasters that takes up more vertical space than horizontal. Inb4 "have fun supporting this."
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This is what the shadow looks like.
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Hang time. The supports are just sort of a guideline, not really final, so I will fix the support going through the track. The colors may not be final. I kinda feel like different color track throughout.
Last edited by Soko on November 20th, 2013, 9:18 pm, edited 1 time in total.

Post November 19th, 2013, 2:25 pm

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I also thought of 'Lightning Rush' but I wonder if that sounds too similar to 'Lightning Run.'
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I kinda toyed with the idea of giving riders the option to get on and off at either station or stay on and experience both the top hat and spaghetti bowl in one ride. The track is roughly 7,555 feet long, making it the second longest roller coaster in the world if it was real.
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I'm pretty sure that passes the tunnel test but I might as well double check.

Post November 20th, 2013, 6:33 pm

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Actually I'm not really sure I feel like focusing on the hyper-lite:
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I am quite surprised how smooth I got this downward twist, especially since it's hand-built.
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Having great difficulty making this general area of the layout as smooth as possible.
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Helix that wraps around the downward twist of the top hat.
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Ejector airtime combined with head choppers.
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Apparently I don't need separate stations to get the dueling effect. Just a carefully timed dispatch. The timing could be slightly better, tho. It really looks like a K'nex coaster from far away.
No particular manufacturer in mind, I forgot to mention.

Post November 20th, 2013, 6:43 pm
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Post November 20th, 2013, 7:18 pm
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Post November 20th, 2013, 9:17 pm

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Post December 1st, 2013, 8:42 pm
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I haven't gotten around to rating it yet but I gotta say, I really enjoyed this coaster. I am not quite sure why, something about it, whether it's the polercoaster and TTD elements put in the same ride or something else, but whatever it is, it was really good.


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