Board index Roller Coaster Games Hard Hat Area La_Te_Ra_LUs-i'm looking for testers,interested?

La_Te_Ra_LUs-i'm looking for testers,interested?

The Hard Hat Area is the place to post construction news about your ride, so this is the place to hype your future upload!


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A little project I have been working on, inspired by Maurer Sohne's X-car line and the new Premier Rides launched coaster, Full Throttle at SFMM. The project is named "Over the Edge," but, I am still thinking of a name for the ride, anyone have any suggestions? for the record, names like "Epic Fail-The Ride," or "Facepalm of Death," or "Trollercoaster" will be omitted from the final poll I will have. (maybe)


here's some pics for your viewing pleasure. Track work almost complete, still trying to smooth a few things out, but, layout is 100% done.



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Last edited by spacemountainfan619 on November 29th, 2013, 3:04 am, edited 1 time in total.
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Post November 26th, 2013, 4:43 pm

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on-ride Video I posted to show completed layout






New color scheme


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"if you found your laughin' place, how come you ain't laughin'."https://www.facebook.com/calicoaster1/

Post November 27th, 2013, 4:01 am

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Anyone want to test this ride? I think I have the track as smooth as it can get, but, a second or possibly 3rd 4th and or 5th couldn't hurt. PS considering that no one seems to be providing feedback in the construction thread, I would appreciate if ALL negative comments are left out of the ratings and comments in the exchange when this is finally uploaded. this is the 4th or 5th time I have created a construction thread and no one comments or provides constructive feedback, yet, when I upload a ride, it all comes out in the ratings. HYPOCRITES!!!
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Post November 27th, 2013, 7:30 am
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I recommend riding it in the middle car at 50% speed, and with a note pad and pen to take note of all the areas where G forces exceed -1.0G or +4.5G. Also take note of areas where the G forces should be higher, for example the bottom of a drop should reach around 4G, the crest of a hill should be between 0G and -1.5G if you aren't reaching these then you can tighten up your shaping, reduce the radius of turns, lower the crest of hills etc.
As for area's where the G forces are too high, stretch these parts out and increase the radius. With air time hills, it's about sustaining the negative forces rather than a quick blip, so you want a large crest which is less that 0G for at least a couple seconds.
Image

Post November 27th, 2013, 12:37 pm
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u mad bro? why is it that the x-car gives me the impression that its like going to tilt side to side? [lol] Anyway, the pics look good. Hopefully more get on board and chime in. I think adding some supports would help [;)] The video just stalls for me so I can't even comment on the pacing :(
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Post November 27th, 2013, 2:57 pm

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Not really mad, just don't understand why people wait until a ride is uploaded to criticize it when there was a construction thread made that is designed for criticism.
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Post November 28th, 2013, 12:45 am
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Some people never visit the forums [:(]
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