^
Phyter on NLE Forums
We will include a script with a few plywood envelope objects that will automatically attach to the train. You will not have object-to-object hit detection but it will work as a more accurate and less obtrusive clearance test. The problem is there are not that many illustrations or schematics to go by that actually show the envelope for each train style so we will only have a few. You guys will have to find or invent the rest.
Not sure how well that answers your question, but I think it's a great response so far to the tunnel test.
That said, NL2 will not ship with a tunnel maker, but it seems that the functionality is likely to be enabled in future updates.
@Phyter and other NL team members: Thanks for keeping us updated through the forums. Just getting glimpses of what NL2 will be able to do has helped me throw ideas together and plan future projects.
NL has always maintained fairly harmonious developer-community relations, and each side has played a crucial role in getting where we are today.
I've been hearing the phrase "next gen" way too much lately, but this next gen of coaster and park simulation is what really deserves the term, as opposed to all the games getting re-hashed on platforms that aren't really offering many new meaningful features so far.