Originally posted by Phyter
@CKidd The NURBS splines used in NoLimits 2 are inherently smoother than the Bezier curves we were using before. Fewer control points often result in a smoother curve, believe it or not. Also you probably noticed the "Depumping Tool" in the preview video, it does a pretty amazing job. Combined with the G-Force and Radius combs you can begin to approach FVD quality with hand-built track, no joke, though FVD will always have an edge.
If one can approach FVD quality with hand-built track, then wouldn't having an FVD tool be redundant?
Won't people have to rethink how to rate No Limits 2 tracks now, since there will likely be a lot more smooth tracks coming out? In fact, I'm not even sure if smoothness should be mentioned anymore.
I think also, with the addition of so many new features, some of the hardcore users will be left wondering "where's the satisfaction if more and more people are making awesome tracks?" I guess one good thing about the myriad of smoothing tools is less people feeling like they are at a disadvantage because of the lack of tools designed for their operating system (once the Mac version is released).