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The one and only NoLimits 2 Topic

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Post January 6th, 2014, 6:56 pm

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I like Kyle's pictures, and I'll be trying to create a similar feel in any sunny environments I make.

Post January 6th, 2014, 7:25 pm
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Hey Phyter, will Intamin rides have updated LSM launch fins? For rides like iSpeed, Maverick, etc.?
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Coasterkidmwm wrote:
4 G's to the taint was a bit much for me because I'm not a power bottom like Turbo

Post January 6th, 2014, 7:40 pm

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^^^^^Which one looks more like this-
Image

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CK Im not trying to whitewash it, the sky and the environment surrounding could have been left alone if I was better at photoediting. I am exaggerating what needs to be changed a bit though to emphasize my point.

It annoys me that they spent so long implimenting all these graphical effects and lighting things but didn't make little tweaks to have it look photorealistic. All that is needed are darker shadows and brighter sunlight.

Post January 6th, 2014, 8:00 pm

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I personally like the darker original photo, Its just easier on the eyes imo.
What are these for?

Post January 6th, 2014, 8:11 pm
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There's not always going to be a heavenly glow on your rides, Kyle.

Image

Which one looks more accurate to this?

Post January 6th, 2014, 8:43 pm
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Sun angles lel
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Post January 6th, 2014, 10:42 pm

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Who wants to see a new video?

We will post the video the instant we get to 1000 LIKES on FaceBook.
https://www.facebook.com/nolimits.coaster
Currently 926

Post January 6th, 2014, 10:44 pm

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Post January 6th, 2014, 11:08 pm

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If I had a Facebook, I would pound the heck out of that like button.
949 likes as of this post.

Post January 6th, 2014, 11:30 pm

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Post January 7th, 2014, 12:09 am
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Post January 7th, 2014, 12:10 am

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Awe snap!



That was great guys. Didn't take much time at all.


-edited by Oscar (video embed) wub u phyter

Post January 7th, 2014, 12:10 am
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I literally just died a bit inside when I saw that video, that's all I wanted to see for so long!

Edit: Phyter, say that we hit the button to make the harnesses or floors go down, can we make them go up again before dispatch or once they are down, they have to stay down until after dispatch?

Thanks!

Post January 7th, 2014, 12:19 am

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Telephone calls noises for Japanese Jet coaster stations will be possible in NL2!

Post January 7th, 2014, 12:21 am
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Originally posted by Kyle Sloane

^^^^^Which one looks more like this-
http://www.orlando-guide.info/forums/Da ... GWAZI2.jpg]

http://www.coastercrazy.com/forum/file_attachments/Kyle Sloane/20141617448_2014-01-06 18.45.03.png

CK Im not trying to whitewash it, the sky and the environment surrounding could have been left alone if I was better at photoediting. I am exaggerating what needs to be changed a bit though to emphasize my point.

It annoys me that they spent so long implimenting all these graphical effects and lighting things but didn't make little tweaks to have it look photorealistic. All that is needed are darker shadows and brighter sunlight.


I don't necessarily think it needs to look photorealistic. I currently like the way the lighting engine looks. Also, who says that they won't implement those lighting tweaks in the future to give a more "photo-realistic" look? As of now, I think it looks perfect for enthusiasts, but even better, I really see this as something real parks and coaster companies latch onto in order to create their videos.

Post January 7th, 2014, 12:22 am
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Looking good guys. Release on Friday is going to be a frenzy [;)]
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Paradox wrote:
No need to tell Oscar about the problems. He is magic.

Post January 7th, 2014, 12:25 am

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I just have to use the B&M coaster style for my jet coaster and switch out the horn WAV sound for a stock telephone beeping call.

Post January 7th, 2014, 1:28 am
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I also got a response from the Dev team on the facebook page regarding stations and custom 3DS....You can hide the whole station and the animate platforms still remain, you can also choose to only hide the roof and keep the gates to retain the animation. Epic. [:D]

Post January 7th, 2014, 2:01 am
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^VERY good :D
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Coasterkidmwm wrote:
4 G's to the taint was a bit much for me because I'm not a power bottom like Turbo

Post January 7th, 2014, 9:15 am

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Here are some of the things I've noticed about the new NL-2 wood coasters:

There are 8 layers of wood in the track now instead of 7. Most real wood coasters now have at least 8 layers.
In NL-2 you can see the individual boards in the track, or see the joint between the boards.
In NL-2 you can see the nails holding the top board on the track.
In NL-2 you can see that the top or road steel is sticking up above the wood.
In NL-2 you can see the side friction bolts on the side of the track, hold the side friction steel on.
In NL-2 you can see the bolt heads on the top steel holding the top steel down.
In NL-2 you can see where the road wheels of the train have been making marks on the top steel.
In NL-2 you can see the steel safety cable between the bent posts just below the handrail.
In NL-2 you can see real 4x12 track ledgers holding up the track.
In NL-2 you can see real 2x6 X bracing in the structure.
And finally something that has always bugged me about NL-1 is the way the walkboard wrapped around the 4x6 bent posts. NL-2 corrected that.
All these changes make the wooden coaster look more realistic.
Edit: Oops. Did I see a return chain trough inside the lift hill?!! And I wonder if there will be a motor house. Oh well, if there isn't I can always make one. Or maybe they can give us one in an update.
Trackwalker

Post January 7th, 2014, 2:00 pm

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Will I be able to launch the B&M dive machine coaster to 2 million MPH in a split second? Will there be a new power tweaker that will not get the stupid "mismatch error" when I have too much huge numbers in the power tweaker? Or a new construction kit?

Post January 7th, 2014, 2:54 pm

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Sorry if this seems like a stupid question, but will there be B&M wing-riders?

Post January 7th, 2014, 3:19 pm
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^ not at the launch of nl2 but possibly in a future update

Post January 7th, 2014, 4:17 pm

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Originally posted by IzCoaster

Sorry if this seems like a stupid question, but will there be B&M wing-riders?



I thought i have read that you can run trains backwards so maybe you can run the 4th dimension train backwards as a stand-in wing rider :o

Post January 7th, 2014, 4:37 pm

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3 days counting. I think I may have plans on new skybox projects and maybe new tracks projects as I did for SM. Sadly no word about for SM2 (gone belly up) so I'm sticking with NL2 and keeping my eyes pealed. This is going to be rather a crowded one I think. Theme park studio also but for right now I am for NL2. Thank god they are finally getting this over with.[:D][:D]

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