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The one and only NoLimits 2 Topic

All discussion relation to NoLimits Coaster 2 should be posted here. Purchase NoLimits Coaster from this page: nolimits-coaster-2-purchase-and-upgrade-links-t32524.html

Post January 10th, 2014, 5:19 pm

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Yay, NL team sent me link! They told me however not to spread the link around and such. Should be finished downloading in a couple hours :)
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Post January 10th, 2014, 5:27 pm

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cool5 that made me actually laugh out loud.

Dev team, when you get the chance (I know you're busy), check the ride op panel. Full Manual doesn't allow you to operate the station even when Manual Dispatch is switched on. And Manual Block doesn't allow you to push the dispatch button.

Post January 10th, 2014, 6:02 pm

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Originally posted by rcking04

@Phyter, I have a receipt and code from purchasing this last night. However, I still don't have an e-mail of where I can download the full game and actually input my license key. What is going on in my case?


Please email nolimits@nolimitscoaster.com. Include your valid registration key and request a download link. I'm sorry I cannot address this problem more directly.

Post January 10th, 2014, 6:07 pm

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Originally posted by vendettarox

Running the sim on an Asus ROG 750jw. Intel i7 4700HQ @ 2.40GHZ, 8GB Ram, Nvidia Geforce GTX 765m 2 GB DDR3. I have to say graphically it is absolutely gorgeous! Frame rates on my machine are also good 30fps min in every park I have them capped at 80. My only complaint, and I understand the language barrier and all is the tutorials and help menus. OMG I get a headache even trying to read them! Please tell me this will be addressed!



Our html parser has some minor problems with word wrap. Words may get cut off if the dialog is at just the right dimension. Expand the help dialog pane. I think that might help resolve what you're interpreting as a language barrier.

Post January 10th, 2014, 6:28 pm
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Hey Phyter I'm trying to experiment with force design but I have to enter the starting speed. Is there a way to determine how fast the train is going at a certain point on the track?

Post January 10th, 2014, 6:35 pm

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You know what we need now, NL2 Construction kit to export tracks as 3d objects... its hard to make any custom 3d's based around the track. Unless anyone has any other ideas?
Rarwh

Post January 10th, 2014, 6:38 pm

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Originally posted by Goku1910

Hey Phyter I'm trying to experiment with force design but I have to enter the starting speed. Is there a way to determine how fast the train is going at a certain point on the track?


Activate the speed comb in the menu at the top of the view pane. Roll the cursor over the comb and the stats appear at the bottom of the screen. Remember that elements like transports, lifts, and brakes affect that calculation so be sure to have those in place for a correct value.

Post January 10th, 2014, 6:46 pm

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@Goku1910 ^^
Enable speed comb in the editor. Hover with your mouse over the bars of the comb and take a look at the status bar.
...also works with GForce comb

...guess I'm too slow.

Post January 10th, 2014, 6:47 pm

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Post January 10th, 2014, 6:54 pm

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Well it took 7 hours, but the full pro version is finally downloaded. Time to simulate!

Post January 10th, 2014, 6:55 pm
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Hey phyter, I know that you guys are kinda busy, but I still haven't received the download link. If you wouldn't mind checking on it

Post January 10th, 2014, 6:57 pm

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Post January 10th, 2014, 7:37 pm
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Originally posted by tiepilot35

And Manual Block doesn't allow you to push the dispatch button.


You actually have to press the dispatch button first in Manual Block mode, before you can actually dispatch the train in the station block. xD
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Post January 10th, 2014, 7:57 pm
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Post January 10th, 2014, 8:02 pm

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The main server is still extremely congested. You guys are killing it... Exciting for us, but not so much for you.


For those of you still struggling to download, you can now contact us at nolimits@nolimitscoaster.com for an alternative link.

Post January 10th, 2014, 8:49 pm
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Does anybody know when and if a Mac version will be released?
This space not for sale.

Post January 10th, 2014, 8:51 pm

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I do want a alternative download link for me so that I can download apart from the overloaded servers. Check you PMs.

Post January 10th, 2014, 8:55 pm

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Post January 10th, 2014, 9:02 pm
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when i download demo it gets to 99% and 1 second left....then my computer hangs

Post January 10th, 2014, 9:15 pm

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Stupid question time.... Is there a way to click "Smooth" on a selected piece of track? I can't find it

Post January 10th, 2014, 9:23 pm

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While waiting for my 20 minute download (yup, only 20 minutes!) I decided to mess with the demo and such. All I can say is WOW! This looks really sharp! And yes, I made it do every possible form of weather not possible in real life :)

About the link, I was given one that was different than what was included in the emails (due to the fact that my email just had my code only from that "early purchase.") I'm going to respect the NL team 100% of the way though and not give that link out, not even PM. I'm sure once the initial hype settles, download speeds will increase.

What was frustrating: I was downloading it at work earlier (and going to put the file onto a disc for backup purposes) and when I was on the final stretch, the download cut off. But my connection speed at work is rather...slow...to say the least.
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Post January 10th, 2014, 9:27 pm
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I paused my download when I had to sleep, but I encountered an error when I tried to restart it, so it erased the file. Now I can't re-download it because my download link has expired even though the receipt explicitly says it's valid through 09FEB2014.

Post January 10th, 2014, 9:28 pm

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Only four hours left...

Originally posted by IzCoaster

Stupid question time.... Is there a way to click "Smooth" on a selected piece of track? I can't find it


Not such a stupid question; I can't find it either, if there is one [lol]
Plot Twist: I'm still alive

Post January 10th, 2014, 9:35 pm

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^The equivalent to a segment smooth function from NL1 is the Depump Vertices in the Element tab.

Post January 10th, 2014, 9:36 pm

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Well blender 3ds import is totally screwy for me..

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