Originally posted by dcs221
Phyter, that light of day and that dark of a face of the building doesn't look off to you? Everything's real dark, way darker than in SketchUp. Looks about the same as it did in NL1, except with the in game shadowing making it worse. Of course, that in game shadowing will look great once the texture lighting is better, if I figure out how to make that happen.
I was looking for black faces, per your post, not dark faces. But, yes, I agree that it appears dark. And upon further investigation it does in fact seem that this is an issue with 3DS file exported from Sketchup directly.
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We'll investigate this and hopefully have a fix for it in a future version, assuming a fix is possible that is. It doesn't appear to have anything to with NoLimits2 but rather certain properties that Sketchup itself adds to the 3DS file, which is why the output from other 3D modeling programs don't have the same anomaly.
The good news is you can convert through Blender or Max and you will get the result you expect without having to modify textures or creating .nl2mat files.