^^dj-dj, you don't make technically sound tracks, so I don't expect you to understand any of
my concerns, but I have a few responses that you might be interested in.
Originally posted by dj-dj
Relax I'm sure future updates will sort out many of the problems pointed out here. For now Enjoy the game as it has alot of new better features as well.
Can you read?
The editor is technically brilliant. I have no problems with straights anymore. I'm building an Arrow Suspended specific to the company basics, and while I was worried about the 'strict' segments for creating straight track, it ends up in the designer's favor.
Originally posted by dj-dj
Open the Park in the editor, The load times will be much quicker when going from editor view to simulator view and vice versa.
I understand what the loading times are from editor to simulator. The bottom line is that the "Creating Supports" phase is an incorrect and misleading stage/phase.
Cause this isn't Nolimits 1 it is Nolimits 2.
Are you serious?
I know, and understand, and have adapted to that fact.
...But the exclusion of some mentioned basic functions make a few circumstances less than convenient. Work a little bit with the editor, you'll understand, I promise.
Additionally, I think we all understand the straight element function, but it can be difficult to understand how to incorporate it. Use the 'strict' check box in a segment, it will turn the previous segment straight, while the following vertex will determine the direction.