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[NL2] Learning FVD

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Post January 12th, 2014, 8:16 pm
Goku1910 User avatar
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I'm trying to learn FVD building to avoid the newtony transitions between Euler and Quaternion....Anyone have tips for me? How's this looking so far? Also, what's the best method for making lifts and such? I just checked "Constant Speed" in this example.

Last edited by Goku1910 on January 12th, 2014, 8:19 pm, edited 1 time in total.

Post January 12th, 2014, 9:25 pm
RideWarriorNation User avatar
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I wouldn't make a lift with the FVD tool, or even a woodie for that matter. I've found that the elements from Elementary still work in NL2's formula tool with slight adjustments, here's the Hill Section element that was used for making the beginning / ending of lifts in elementary: Lift.nl2formelem. After that just use a straight section and check the "Follow in Full Orientation" box. For the FVD tool, it's pretty straight forward, if you understood FVD++ or Newton you shouldn't be having too much trouble. I love the constant speed feature [approve]

Post January 13th, 2014, 12:05 am
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Thanks for that. Makes it a LOT easier to determine the lift pitch like usually did in Newton. therealentropy teased a Newton 3 program last year I just wonder if it will ever happen.... I really prefer Newtons ease of building but I like FVD's results better.


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