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The one and only NoLimits 2 Topic

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Post January 14th, 2014, 3:08 pm
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Originally posted by Ride_Op


gouldy:

I'm not sure why you're getting that problem. Try changing that segment back to normal track then back to a brake again. The stranger thing is that both Block Brake and Trim Brake are grayed out too. If you continue to have problems you'll have to post the file for others to look at.




I can't insert a brake segment that doesn't have the launch option greyed out. Tried changing it to different types of track and everything. Opened a new park file, started again, same problem.

Under what conditions would the launch option be greyed out? It could be that I've got another option selected somewhere else on the ride?

Post January 14th, 2014, 3:48 pm
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I'm trying to do a full 360 motion on a 4D...how does one accomplish such a feat?

Post January 14th, 2014, 4:38 pm
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I haven't been having your problem gouldy, the launch option works fine for me....wonder what the problem is...
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Post January 14th, 2014, 5:36 pm

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Originally posted by SNJ

I'm trying to do a full 360 motion on a 4D...how does one accomplish such a feat?


If you want to do it in a camelback like X2 use these parameters:-165* at the bottom and 185* at the top.
I used them for Twister and it worked fine!

Post January 14th, 2014, 5:52 pm
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Any suggestion on how I can remove this slant from my track? It's obnoxious. I've played around with the roll controls and cant seem to get rid of it.

Post January 14th, 2014, 6:07 pm
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Post January 14th, 2014, 7:47 pm

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Can I make a Ferris wheel of supports and free nodes and then convert it to a scriptable 3ds object in NL2? is there a way to do that?

Post January 14th, 2014, 7:48 pm

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Originally posted by coolbeans326




Any suggestion on how I can remove this slant from my track? It's obnoxious. I've played around with the roll controls and cant seem to get rid of it.


I can't really see the slant you are referring to, but I took time today to play with the rolls because I was having trouble getting them right.

With Strict off the track continues to roll at the rate it was rolling before it hit the roll node. With Strict on it stops rolling at that point. I played a bit with it so I could see what that means when it comes to banking/unbanking track, and it's not intuitive to me at all.

Knowing that, though, I would place a Roll Node with angle 0 and Strict on. That will make your track level with the horizon at the point of the roll node.

Post January 14th, 2014, 8:08 pm

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Originally posted by SkyArrow

I think we might have TOO much freedom. Ladies and gentlemen, B&M wing rider in No Limits 2:
[...]
NOTE: I did not use Construction Kit at all. This was all done entirely within No Limits 2.


I'm not the only one that love mixing tracks! [:D]

Image
Here's a Vekoma stingray.

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An Intamin motocoaster.

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A Zierer Elevated Sitting Coaster.


I also tested the Timberliners on the Vekoma track, to make something like a new lap-bar train for old Vekoma loopers, and I've yet to try a SLC on a woodie! You can also think of the Morgan wooden train on Vekoma's track for a Lightning Run recreation.

Post January 14th, 2014, 8:49 pm

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Originally posted by KingRCT 3

[You can also think of the Morgan wooden train on Vekoma's track for a Lightning Run recreation.

Except it would still use wooden coaster friction. If I had the pro version, I could just change the friction to a steel type and just pass it off as such. IDK. Maybe I'm thinking about this too much.
One obstacle with mixing tracks is having to change the heart-line value of the other, non-invisible track as well if needed.

Post January 15th, 2014, 12:26 pm

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One thing I'm confused about: when we upload NL2 tracks here, should we upload the park file or the package file, or does it matter?

Post January 15th, 2014, 12:50 pm

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I want to make a coaster that goes over 3 million MPH. It would instantly incinerate any rider that rides it.

Post January 15th, 2014, 1:31 pm

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Originally posted by SkyArrow

One thing I'm confused about: when we upload NL2 tracks here, should we upload the park file or the package file, or does it matter?


I think it doesn't matter:the only difference is that the first one is editable,the second one is freezed and untouchable!

Post January 15th, 2014, 2:09 pm
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Originally posted by Metazoanhaddock

yeah, make two identical tracks, make one invisible, have one with no trains

So that's how you mix and match train styles and tracks?
Was going to ask but your post seems to be relating to how to do it.

Originally posted by SkyArrow

One thing I'm confused about: when we upload NL2 tracks here, should we upload the park file or the package file, or does it matter?


I think you need the package file if you are adding objects and custom scenery with it.
I like to think of it as .nltrack=.nl2park
and .nlpack=.nl2pkg

Post January 15th, 2014, 3:59 pm
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For anyone wanting to know the building space specs
From .de

Large building area (1,500m x 1,500m x 500m)

Post January 15th, 2014, 7:57 pm

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Ugh this game is so amazing. I've got some nice designs coming up in the next couple months! But I'm not rushing them ;P

Post January 15th, 2014, 8:11 pm

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I have this really tall drop ride and I cant get the one car to lift out of the station and go onto the chain lift to be dropped from the very top.

Here is a pic of what i have the problem with.

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It closes the restraints and then falls to the end of the track underground and crashes. I even enabled backwards start to pull it up out of the ground.

Post January 16th, 2014, 2:47 am
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Try increasing the acceleration on your transport within the station and lift segment
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Post January 16th, 2014, 12:48 pm

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Post January 16th, 2014, 1:13 pm
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try 4
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Post January 16th, 2014, 1:30 pm

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I will have to wait until my computer is back from the shop.

Post January 16th, 2014, 1:52 pm
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Originally posted by coolbeans326


Any suggestion on how I can remove this slant from my track? It's obnoxious. I've played around with the roll controls and cant seem to get rid of it.
Are you using the 'strict' option?
Originally posted by barone

Originally posted by SkyArrow

One thing I'm confused about: when we upload NL2 tracks here, should we upload the park file or the package file, or does it matter?

I think it doesn't matter:the only difference is that the first one is editable,the second one is freezed and untouchable!
You can edit packages, just need to unpack them first. And packages are probably better if there are custom objects, like ttd said. Saves bandwidth too.


So this is the first track I've actually completed in at least 4 years. Can't get over how amazing the new editor is.
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Post January 16th, 2014, 4:54 pm
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Packages in the upload add a screenshot within them which is over a megabyte in filesize. If its just the track file, just use the trackfile instead of package imo. Doesn't matter to me either way.
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Post January 16th, 2014, 6:54 pm

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Hey everyone! Anyone knows about water coaster will be NL2 in the feature??

Check website http://en.wikipedia.org/wiki/Water_coaster


And

Does we can made style cars for Dark ride with coaster?

Lyle

Post January 16th, 2014, 10:07 pm

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Does anybody else notice how odd the suspended swinging physics engine is? It is just not quite right, and I can't get it to swing realistically anywhere. It seems like it doesn't really calculate banking or straight section transitions accurately.

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