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[NL2] Firestorm - gouldy

The Hard Hat Area is the place to post construction news about your ride, so this is the place to hype your future upload!

Post January 20th, 2014, 1:09 pm
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I've messed around with NL2 for long enough now to [sort of] know what I'm doing most of the time, so it's time for a complete coaster!

More of a practice than anything else, but I will be uploading it. It's heavily inspired by Storm Runner @ Hershey Park, although it's been made to fit into a tighter footprint.

Criticism, ideas, hints, and tips always welcome.


Couple of piccies.

Sim:

Image

Image

Image



Editor:

Image

Image
Last edited by gouldy on January 26th, 2014, 5:27 am, edited 1 time in total.

Post January 20th, 2014, 2:14 pm

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A bit light on originality as you said, but despite that it looks really sweet. Hope to see it finished :)

Post January 20th, 2014, 5:12 pm
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Cheers! Yeah, the aim was definitely not to build a unique ride, more just learning the new editor.

Any comments on the top hat in particular would be welcome, because I don't think it's right. Doesn't look particularly Intamin, given the tight radius at the very top (looks a little more S&S), but it rides so nicely as it is, that I've left it for now.

Post January 20th, 2014, 6:50 pm

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Yeah the tophat looks a bit tight at the apex. Most all the Intamin tophats are a bit different from the last, particularly those with differing heights, so you have a bit of leeway there. I'd pull some pictures of the most similar tophats and check the radius of curvature at different points along the pullover, the length of the leadin and leadout, the length of straight track at the inflection point, if any, and the ratio of pullout to pullover height. Looking at those criteria should help you get something you're happier with.

I'm unsure about the ending though...seems pretty expensive for not much payoff. I kinda like it though. I'd say it could be better for ride progression at the start of the ride, but that probably wouldn't work out great if your launch is hydraulic. Just some thoughts.

Post January 20th, 2014, 6:52 pm

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Before I saw your last comment, I was already thinking that the tophat is definitely too tight. If you could work on widening it, I think it would ride even better than it's riding now. It'll just take a bit of time to get it to be shaped correctly and still feel right. The snake dive looks nice. Although the elements are of course Storm Runner's, I really think it's cool how you've rearranged the order. Particularly, the double-up curve right after the immelmann. Maybe change the color of the track so it's not quite so exact to Storm Runner?

Post January 20th, 2014, 7:01 pm
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after the first brake run on the 2 tube track have a little more supporting. Looks great otherwise
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Post January 22nd, 2014, 8:42 am
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Looks good Gouldy! What sort of themeing you going to go for? Fairly heavily wooded or something a bit more open / expansive?

I'd agree with Turbo on the, when you compare it to Superman: Ride of Steel's last airtime hills the 2-tube track has a large frequency of supports!
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Post January 22nd, 2014, 9:15 am
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Thanks for the comments.

I worked on the top hat some more last night, comparing it to various Intamin top hats. I have something now that seems to much closer resemble Intamin's top hats. I'll take some more screenshots tonight if you'd like a look.

Mkingy, I'll be making it fairly heavily wooded, but there won't be any particular 'theme', I don't think, as this really was just a practice with the editor and I'd like to get it out of the way and get started on a 'proper' project.

I'll add some more supports to the final 2-tube part of the track, thanks for that, Turbo.

And I think I'll take tiepilot up on his suggestion and change the colours, so that it isn't just 'squashed Storm Runner'.

Post January 22nd, 2014, 2:07 pm

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Post January 22nd, 2014, 4:26 pm

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Post January 22nd, 2014, 6:18 pm
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Sorry Barone, the colours have changed! Although it has to be said that the colours aren't final - just trying to differentiate it a little from Storm Runner. To that end, maybe I shouldn't call it Storm Force? [lol]

Cheers, Jakizle!

Tinkered a little bit with it tonight and last night; I'm personally happy with the top hat now, but here it is again in case it still looks off to anyone:

Image

It looks a lot more like an Intamin top hat, IMO. But most importantly, it now rides a lot more like the Intamin top hats that I've ridden.

Some other general screens:

Image

Image

Image

Image


Don't know about the colours anymore, tried quite a few schemes and wasn't happy. I'll probably finish all the supports before swapping the colours again.

Post January 22nd, 2014, 6:21 pm

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Post January 22nd, 2014, 6:25 pm
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Post January 22nd, 2014, 10:25 pm
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Drachen Fire much?
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Post January 22nd, 2014, 10:38 pm

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I liked the original colors a lot. And this looks really fun.

Post January 23rd, 2014, 1:51 am
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Yea I agree, the original colors were much better than the new ones.
The ride looks great so far!

Post January 23rd, 2014, 4:39 am
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If you're set on new colours then maybe something a bit more bold and less sky-like?
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Post January 25th, 2014, 8:50 am
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The ride isn't far off finished now, I'm happy with the track work and am basically just doing the supports before I add the scenery and trees etc.

Just some colour comparisons for now, although I'm personally steadily arriving at the opinion that Intamin track just looks really good in red.

Sky blue.

Image


Dark Teal.

Image


Blue.

Image


...Storm Runner.

Image



For whatever reason I find it much easier to make colour schemes with other coaster types, but Intamin... I can never decide.

Opinions?

Post January 25th, 2014, 9:24 am

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I'd advise against the sky-blue, it doesn't contrast enough with the supports! the other 3 are quite close with the red being the most striking, but least original.


Post January 25th, 2014, 1:36 pm
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Do the Storm Runner red with yellow supports. Just like your original colors.
Basically, the same colors as TTD.

Post January 25th, 2014, 6:06 pm
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Anyone else have this issue when supporting the ride in tunnels?

The darkness of the tunnel doesn't seem to affect the track connection node, by the looks of it? Looks a bit shart, to be honest. What do?


Image

Post January 25th, 2014, 6:09 pm

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Those tunnels are still not dark enough. They should fade to pitch blackness like in real life.

Post January 26th, 2014, 12:02 am

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Post January 26th, 2014, 1:54 am

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I haven't tested this but maybe there's a way to make a black light (as in the color black) that emits the color black..

Post January 26th, 2014, 5:25 am
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Originally posted by Jakizle

Can you color the node a much darker red?



This was my first thought, but clicking on the node itself just brings up the support style/colour window, not the (if there is one) window for the node.

Gonna have to have a go at somethings like Kyle has suggested.

I might put just normal lights in there so it lights up the track as well at those points, so it's not as obvious...?


Also, I changed the name of the ride to Firestorm, because it fits the new 'theme' of the ride better.

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