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NL2 Park Anyone?

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Post January 29th, 2014, 12:11 am

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Location: NV, USA
Before the release of NL2, I started a topic on the tracks that I had planned on importing from NL1 and got NO FEEDBACK! A little disappointing to say the least but, oh well , I wont give up! A lot of people have posted and uploaded what theyve been working on and Im a bit surprised that it doesnt seem people are taking advantage of the 'multiple tracks in one park' feature ... I know I have!

The view upon entering the "front" of the park.
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A more panned-out view of the "front" after messing with the FOV.
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The idea and style behind this park is, if KBF were a coaster capital, this would be it... So basically CedarFair with a little SixFlags OR SixFlags with a little CedarFair, whatever floats your boat lol. I will definitely post more pics as long as interest is shown in the thread...

-Thanks, DechLave

Post January 29th, 2014, 12:17 am

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Looking good! I'm actually working on a park myself, inspired by SFMM. So far, it has 3 working coasters, though needs some tweaks. Coasters I have are a 4D coaster (was my experiment), a suspended coaster, and my own take on the 2013 coaster Full Throttle...double the length of the real thing!
Thrills by the Bay - Your #1 News Source for Bay Area Parks!
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Post January 29th, 2014, 1:07 am

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^^im not all good with terrain (and im okay with this lol) so I tend to stay away from it

Post January 29th, 2014, 1:41 am

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Post January 29th, 2014, 10:36 am

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I think that's why nobody is making huge parks with multi coasters. not only does it take forever to load but after it does you still get like 5 FPS and is unrideable.
Plantoris

Post January 29th, 2014, 1:54 pm

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^^it does take a little bit to load but believe it or not, I don't have huge problem with extreme lagging... The frame rate per second is still relatively decent seeing that I have 8 coasters in operation.

Later on today, I'll post some more pics ... probably more of the individual layouts

Post January 29th, 2014, 2:00 pm

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If you arrange the rides wisely (e.g., spread them out some and don't have them all face each other) and lay off the 3D plants, I don't see why you can't have reasonable framerates in even a larger park. As for the load times, no way around that. I'm experimenting with ways to make the wait bearable...

Post January 30th, 2014, 4:14 am

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^^thats what Ive done, starting from the center and working my way out.

More pics!!!

Green Lantern
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GoldRUSH
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**Please note, supports on this track are only about 95% done**
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Calypso
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Soarin' **The original name of this coaster was Pulse. With the addition of the Intamin Strata, Pulse was re-named 'Soarin' and the name 'Pulse' was given to the new Strata**
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**Note, lift supports are in the process of renovations**
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PULSE 430
-PULSE 430 is a 430ft, 120mph Intamin Strata. This is a mirror image of TTD.
The view from the launch
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-Holla at me, let me know what you think! lol
Thanks, DechLave

Post January 30th, 2014, 11:22 am
TTD03 User avatar
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Dude, that park is looking sick!
In my opinion, you will easily get a 9-10 on this.
Keep posting pics cause I can't wait to play this park!
Any ETA for release?

Post January 30th, 2014, 4:03 pm
coolbeans326 User avatar
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Personally, and I don't think I'm alone in this boat, but I think the lag that comes with having a massive amount of coasters in a single park might be whats keeping people away. The multi-coaster parks that came with the program seem to lag a bit more then the stand alone rides. I know Turbo's tutorial park lagged all to hell and there wasn't anything particularly crazy about it imo. With that said, I'm working on a project right now that will have multiple coasters in it. It's a project I once attempted in NL1 but its coming along MUCH better in NL2, and I think the multiple rides in 1 park will make it a much more complete experience. I really hope to finish this one.

What if Real's TTD also had Millennium force and Mantis? I think that would be great and would really help those rides not feel so stand alone and "empty." There's definitely more to explore and I think what you've done looks great.[:)]

Post January 30th, 2014, 5:39 pm

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Post March 22nd, 2014, 1:34 pm

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**** U P D A T E ****
whats up you guys... I know its been a while since Ive anything regarding my NL2 Park, Ive been just been busy with school and havent had much time to do much of anything aside from work and homework :? But I came back on to let you guys know that I wasnt dead and that with the little spare time I do have, Ive been working on a lil some-some!!!

The first few pics are of the ride is more "original" state...
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Phase 2... simple color change
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Phase 3... another slight color change WITH some design modifications
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Let me know what you think!!!
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