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Riddler's Revenge NL2 Recreation

The Hard Hat Area is the place to post construction news about your ride, so this is the place to hype your future upload!

Post February 8th, 2014, 10:38 am

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Wait, but Turbo, based on your line/x graphics, you're saying that space needs to make the lead in LONGER to match the real RR, but above you said it looked too ...long.

I'm not nearly as familiar with RR as some of you but doesn't he need to make it shorter? So shouldn't your graphics actually be the other way around?

Post February 8th, 2014, 2:36 pm

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ok, so I have done about all I can to the shaping, depumping etc on the trackwork, I am ready to start adding the scener/theming around the ride. Anyone want to help with some scenery and or station items or the station itself? Also, for the queue path, should I build a .3ds path in sketchup with the handrails and awning, or just change the terrain colors along the path area to a cement color and add handrails and an awning along that? which one would look better and more realistic? Again I am going for an opening day look, in honor of the Riddler's sweet 16, that's right, Riddler's Revenge turns 16 April 4th.

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What do you think about the colors? too dark, too light? or just right?
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Post February 8th, 2014, 5:26 pm
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For the scenery, this is the kind of ride that will thrive if you have the scenery just right, and in order for that to happen you need to 1 have the trackwork complete and 2 have at least a 3D pathway (handrails can now be done by supports, but that's up to you). One question I have is are you going to include the drop tower in the ride? I'd love to see that (functional or not, the structure would add to the coolness). As for the colors, they're a bit too... solid green. Fade it a little bit (lower saturation by about 10%) and the support color should have the brightness raised by 5-10%

Send me an email at any time, I'd be glad to help with the ride.
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Coasterkidmwm wrote:
4 G's to the taint was a bit much for me because I'm not a power bottom like Turbo

Post February 9th, 2014, 2:05 am

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Yeah I posted a request looking for anyone that may have a .3ds or amy be willing to make a .3ds Intamin 1st gen. freefall, preferably in silver and red paint it donned when it was renamed "Freefall Satellite Tower. I want to actually create the entire ride area and make it look as close as possible to the way it did when it was first transformed into "The Movie District." Not sure if I want to include Tidal wave and Metro.
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Post February 9th, 2014, 3:26 am
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That's all up to you. message my for trackwork and supporting accuracy, I'm dead awful at 3ds I'm afraid
Coaster Count: 582 // Top Five: 1. Helix 2. Nemesis 3. Big Bad Wolf 4. Boulder Dash 5. Balder

Coasterkidmwm wrote:
4 G's to the taint was a bit much for me because I'm not a power bottom like Turbo

Post February 15th, 2014, 9:54 pm

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So, It is still ongoing. The track work has proved even more challenging than originally anticipated, but, I have not given up yet. Here is some more Riddler coaster porn for your eye holes.






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So, I can't remember, so if anyone can help...Did Riddler have striped rails the year it opened??



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full layout:




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Post February 16th, 2014, 10:28 am
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Okay I don't now much about this ride but I can tell you having the top of the dive loop wider than the sides of it is wrong.

http://upload.wikimedia.org/wikipedia/c ... _view2.jpg

The very top of those dive loops is just a normal loop top with a little twist.
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