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[WIP] Wingrider attachment system

Post your Nolimits 2 scripts here! Also any discussion regarding scription for NoLimits Coaster 2 should be placed in this forum


Post February 12th, 2014, 2:55 pm
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Wow that's impressive.
I bet the NL team will love to see this.

Post February 12th, 2014, 7:20 pm
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Wow, that looks great! How did you do this?
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Post February 12th, 2014, 10:07 pm

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It looks horribly bulky in the middle between the wings.

Post February 12th, 2014, 10:30 pm
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Originally posted by cool5

It looks horribly bulky in the middle between the wings.

Yea but it's just a prototype.
It's better than any other wingrider we have seen so far in both NL1 and NL2.

Post February 12th, 2014, 10:40 pm

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I know. He just needs to make the middle like the real trains, add 7 more cars or so and do final colors and textures. Then he will have a great wing rider.

Post February 13th, 2014, 2:42 am
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Cool5 that's probably a placeholder of sorts
"Careful man, there's a beverage here!"

Post February 13th, 2014, 7:46 am

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The middle was a test to see if it still works, when its modified.
I just want to make sure, that you can create your own Wingrider-Styles without getting a "Null-pointer Exeption"
It works like a 3D-Cartexture :)

Post February 13th, 2014, 11:52 pm

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Post February 14th, 2014, 12:07 am

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Is this gonna be put up for download or will I continue having to use 4D trains put on backwards and pasting B&M track over invisible Arrow track?

Post February 14th, 2014, 12:24 am

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Originally posted by SkyArrow

Is this gonna be put up for download ...


yes. Some weeks after the closed beta tests.

The download includes: Script, .3ds files, .max file, UVW-maps (could lead to 1 fps ingame, dont know why :/) and a small tutorial.

AND: before someone else asks about the g-force:
No its not calculatet.

Post February 14th, 2014, 12:29 am
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Relating to the 1fps issue, do you have a strong graphics card? Or kinda of a "meh" card?
Also, what type of card do you have? Intel, GeForce, AMD?

Post February 14th, 2014, 12:45 am

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i have 2 mid/strong graphic cards (gfoce) (SLI),
I5 prozessor and 16gig ram.

besides of that: i could create a simple cube, attach a UVW-map to it and BAAM: Framerate makes a huge firstdrop from 190 fps to 1 fps in a secound.

And thats the reason for the beta-tests ;)

Post February 23rd, 2014, 11:17 am

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Beta-Release
Wingrider Project



the tutorial is currently work in progress and the commentary inside the script is in german, so you have to try it out by yourself.
there are still some bugs.
for example:
you cant ride the left side.
and only the 1 train and the first car are rideable.

this will be fixed in the next patch.

Post February 23rd, 2014, 11:20 am
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