Board index Roller Coaster Games Hard Hat Area Some Modeling work for NL2 + Questions

Some Modeling work for NL2 + Questions

The Hard Hat Area is the place to post construction news about your ride, so this is the place to hype your future upload!

Post February 14th, 2014, 10:26 pm

Posts: 692
Points on hand: 2,485.00 Points
Hey guys! I've been recently learning modeling in Google Sketchup and was able to come up with a picture of a test model I made.. Take a look:
Image
Yeah... So anyways, what does this mean? it means that I'm going to be making some cooler indoor/outdoor well themed coasters!
Quick question though, is there a way to export the track in any way so that I can model around the track? Or do I just have to model first then do the track? Just curious because I would like the best solution available.

Post February 14th, 2014, 10:51 pm

Posts: 1275
Points on hand: 3,816.00 Points
Location: Bay Area, CA

Working on mine, I've actually been measuring out the given length/height of track in NL2 and making the object in sketchup in relationship to the coaster. On my recent project, I did rather simple buildings to get the measurements down and the door openings in the proper places. Nice thing is that when you update your 3D model (overwriting the existing model), next time you launch your park, the object will be refreshed.

I've been kind of working on 3D models as I go along on the track actually. Hope this helps!
Thrills by the Bay - Your #1 News Source for Bay Area Parks!
http://thrillsbythebay.blogspot.com

Post February 14th, 2014, 10:55 pm

Posts: 692
Points on hand: 2,485.00 Points
Thanks alot for the help! I'll use your tips and see what goes down! Now on the other hand, how do ya do textures? Like just how? I mean I have the texture itself, I just dont know how to import them into NL2.

Post February 15th, 2014, 1:57 am

Posts: 692
Points on hand: 2,485.00 Points
I dont know if I can get in trouble fort double post, but here is another pic showing off some basic stairs I made. :D
Image

Post February 15th, 2014, 1:27 pm
Coasterkidmwm User avatar
True Addicts
True Addicts

Posts: 12283
Points on hand: 8,049.10 Points
Bank: 15,000.00 Points
Location: Illinois, USA
Your mineshaft(?) looks nice so far.
"Careful man, there's a beverage here!"

Post February 15th, 2014, 5:15 pm
SauronHimself User avatar
Premium Member
Premium Member

Posts: 411
Points on hand: 1,641.00 Points
Location: USA
Originally posted by Coasterkidmwm

Your mineshaft(?) looks nice so far.


There's something to be said about one man complimenting another man's shaft...

Post February 15th, 2014, 5:38 pm
Coasterkidmwm User avatar
True Addicts
True Addicts

Posts: 12283
Points on hand: 8,049.10 Points
Bank: 15,000.00 Points
Location: Illinois, USA
I prefer them with some texture and darker.
"Careful man, there's a beverage here!"

Post February 16th, 2014, 12:49 am

Posts: 8
Points on hand: 191.00 Points
Location: Boadilla del Monte, Madrid, Spain

Hi, just a for someone who is new to this, how do you import objects created with skechtup into nolimits 2??

Post February 16th, 2014, 7:40 pm

Posts: 692
Points on hand: 2,485.00 Points
^^

You have to Export it as 3ds in Sketchup, then you go to scenery and pretty much just import it in, it isnt that hard.


Return to Hard Hat Area

 


  • Related topics
    Replies
    Views
    Last post
cron